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Help create a Magic sword
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<blockquote data-quote="Strider an-ti-one" data-source="post: 1983323" data-attributes="member: 27993"><p>A campanige i'm in the dm is allowing us to create are own magic weapons that is a quest for right now he told us its anything goes but instant death spells or one hit kills no high damage like 1d6 +100 types </p><p> </p><p> </p><p>let me start off my character is a halfling of the tallfellow subrace if you don't know what that is is that they are bigger than regular halfling about six inches to a foot taller. 3Rogue/7Ranger</p><p>10 over all. </p><p> </p><p>the weapon i had in mine is a shortsword like capcom's strider sword than giving it a ff7 twist to it in that it would have slots on the handle at least two. i used some of my skills to create it like i have 10 ranks in craft(gemcutting) so i used that to by crafting gems to fit in those slots and gems i craft will be like magical batteries empowering that sword with a small array of elemental abilites depending on the color of the gem ruby(fire) aquamarine(ice/water) topaz(lighting) emerald(earth) because i have master them but in the instant of different gems i compled a list of ten different spells were i roll a 1d10 to pick form to keep it simple and ramdom ,oh yeah the gems come with up to four charges depending on how long i craft it 3 hours one charge 6 hours two charges 9 hours three charges 12 hours four charges and i have it take it to a alchemist to bring them on and after i finish with them they turn to dust they can't be used again afterwards. and how many charges i used depends on my use magical device score add to a 1d20 roll</p><p>so i'm in the predicament of abilities to put on my 1d10 roll </p><p>i got a some: </p><p>1 polymorph(changing the blade size from short 1d6 or long 1d8 or great sword 2d8 size) </p><p>2 flare(blinding light)</p><p>3 Bane(random) </p><p>4 deflect magic</p><p>5 absorb magic</p><p>6</p><p>7</p><p>8</p><p>9</p><p>10</p><p>i need five more</p></blockquote><p></p>
[QUOTE="Strider an-ti-one, post: 1983323, member: 27993"] A campanige i'm in the dm is allowing us to create are own magic weapons that is a quest for right now he told us its anything goes but instant death spells or one hit kills no high damage like 1d6 +100 types let me start off my character is a halfling of the tallfellow subrace if you don't know what that is is that they are bigger than regular halfling about six inches to a foot taller. 3Rogue/7Ranger 10 over all. the weapon i had in mine is a shortsword like capcom's strider sword than giving it a ff7 twist to it in that it would have slots on the handle at least two. i used some of my skills to create it like i have 10 ranks in craft(gemcutting) so i used that to by crafting gems to fit in those slots and gems i craft will be like magical batteries empowering that sword with a small array of elemental abilites depending on the color of the gem ruby(fire) aquamarine(ice/water) topaz(lighting) emerald(earth) because i have master them but in the instant of different gems i compled a list of ten different spells were i roll a 1d10 to pick form to keep it simple and ramdom ,oh yeah the gems come with up to four charges depending on how long i craft it 3 hours one charge 6 hours two charges 9 hours three charges 12 hours four charges and i have it take it to a alchemist to bring them on and after i finish with them they turn to dust they can't be used again afterwards. and how many charges i used depends on my use magical device score add to a 1d20 roll so i'm in the predicament of abilities to put on my 1d10 roll i got a some: 1 polymorph(changing the blade size from short 1d6 or long 1d8 or great sword 2d8 size) 2 flare(blinding light) 3 Bane(random) 4 deflect magic 5 absorb magic 6 7 8 9 10 i need five more [/QUOTE]
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