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Help Create My Campaign - Part one Forests
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<blockquote data-quote="timbannock" data-source="post: 4493211" data-attributes="member: 17913"><p>Well, I hate to potentially go a bit afield with this suggestion, but a great forest setting that totally works with 4e:</p><p></p><p>The <strong>Blood Wood</strong> from <em>Earthdawn</em>.</p><p></p><p>Why? Well, it's really original, has some very tragically tainted elves, and as another thread pointed out, a lot of Earthdawn is in 4e (in spirit). You prolly don't have Earthdawn, considering you mentioned all D&D campaigns, but I do heartily recommend looking into it.</p><p></p><p>Quick blurb from wikipedia: <em>"A subspecies of Earthdawn elves are called the Blood Elves. The blood elves rejected the Theran protective magic [against the invasion of the alien horrors], and attempted their own warding spells. These wards failed, and a last-ditch ritual caused thorns to thrust through the skin of the blood elves. These ever-bleeding wounds caused constant pain, but the self-inflicted suffering was enough to protect the blood elves from the worst of the horrors [who feed on pain and anguish, but only that which they themselves cause]."</em></p><p></p><p></p><p>For strictly D&D settings, a great swampy forest was <strong>Blood Bayou</strong>, on the continent of Termana in the <em>Scarred Lands</em> setting. That place was creepy as hell, and easily one of the most original "scary forest/swamp kingdoms" I've ever seen. </p><p></p><p>Everything from pretty much all other settings I read was "this forest is haunted by evil" which means "there's some random monsters and some random caves here," or "these woods are protected by the elves," which generally meant "here's some uber-fairies hanging out being all kewl and effete (sp?) and generally snobbishly boring."</p></blockquote><p></p>
[QUOTE="timbannock, post: 4493211, member: 17913"] Well, I hate to potentially go a bit afield with this suggestion, but a great forest setting that totally works with 4e: The [B]Blood Wood[/B] from [I]Earthdawn[/I]. Why? Well, it's really original, has some very tragically tainted elves, and as another thread pointed out, a lot of Earthdawn is in 4e (in spirit). You prolly don't have Earthdawn, considering you mentioned all D&D campaigns, but I do heartily recommend looking into it. Quick blurb from wikipedia: [I]"A subspecies of Earthdawn elves are called the Blood Elves. The blood elves rejected the Theran protective magic [against the invasion of the alien horrors], and attempted their own warding spells. These wards failed, and a last-ditch ritual caused thorns to thrust through the skin of the blood elves. These ever-bleeding wounds caused constant pain, but the self-inflicted suffering was enough to protect the blood elves from the worst of the horrors [who feed on pain and anguish, but only that which they themselves cause]."[/I] For strictly D&D settings, a great swampy forest was [B]Blood Bayou[/B], on the continent of Termana in the [I]Scarred Lands[/I] setting. That place was creepy as hell, and easily one of the most original "scary forest/swamp kingdoms" I've ever seen. Everything from pretty much all other settings I read was "this forest is haunted by evil" which means "there's some random monsters and some random caves here," or "these woods are protected by the elves," which generally meant "here's some uber-fairies hanging out being all kewl and effete (sp?) and generally snobbishly boring." [/QUOTE]
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