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Help Create My Campaign - Part one Forests
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<blockquote data-quote="timbannock" data-source="post: 4493625" data-attributes="member: 17913"><p>Easily...just have the Blood Wood be the northern portion and the Blood Bayou the southern portion that happens to be along a big river (thus the swampitude going on). Or something similar.</p><p></p><p>I don't know what kind of history you want for the world, but changing the Blood Elves to Drow is easy peasy. Just say that whatever ritual/sin/act they committed in ages past turned them ebon-skinned and white-haired rather than thorny. No problem.</p><p></p><p>Getting your hands on Blood Wood material might be difficult, unless there's PDFs of old Earthdawn stuff out there...I never looked because I owned it, though I sold it off not too long ago, so I don't have specific info about the place.</p><p></p><p>Another thought I had that works well with the whole Drow/Lolth/Drider thing -- and could factor into the Blood Wood thing or not -- is to check out the Akkyshan Elves of the setting in Rackham's games (Confrontation, Rag-Narok, Cadwallon RPG). There's not much info on their realm, but their background is great. Basically, it's something like this:</p><p></p><p>"The princess of the Elves was corrupted by a god of Vanity, and she turned on the other elves with her followers. When they were cast out, they were twisted and became evil, but they also cursed the other elves."</p><p></p><p>In that game, they become spider-like elves of evil, and they cursed the normal elves so that they do not have children or something like that. You could turn the Drow into elves that cursed the normal elves into being blood elves, or blighted the forest, creating the Blood Bayou.</p><p></p><p>I'm starting to dream up my own campaign world with this info!</p></blockquote><p></p>
[QUOTE="timbannock, post: 4493625, member: 17913"] Easily...just have the Blood Wood be the northern portion and the Blood Bayou the southern portion that happens to be along a big river (thus the swampitude going on). Or something similar. I don't know what kind of history you want for the world, but changing the Blood Elves to Drow is easy peasy. Just say that whatever ritual/sin/act they committed in ages past turned them ebon-skinned and white-haired rather than thorny. No problem. Getting your hands on Blood Wood material might be difficult, unless there's PDFs of old Earthdawn stuff out there...I never looked because I owned it, though I sold it off not too long ago, so I don't have specific info about the place. Another thought I had that works well with the whole Drow/Lolth/Drider thing -- and could factor into the Blood Wood thing or not -- is to check out the Akkyshan Elves of the setting in Rackham's games (Confrontation, Rag-Narok, Cadwallon RPG). There's not much info on their realm, but their background is great. Basically, it's something like this: "The princess of the Elves was corrupted by a god of Vanity, and she turned on the other elves with her followers. When they were cast out, they were twisted and became evil, but they also cursed the other elves." In that game, they become spider-like elves of evil, and they cursed the normal elves so that they do not have children or something like that. You could turn the Drow into elves that cursed the normal elves into being blood elves, or blighted the forest, creating the Blood Bayou. I'm starting to dream up my own campaign world with this info! [/QUOTE]
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