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Help Create My Campaign Part One - Forests
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<blockquote data-quote="Rechan" data-source="post: 4494318" data-attributes="member: 54846"><p>I call attention to this specifically because I find making a big fat distinction kinda boring. What's the point of going to a Good forest, since what the PCs look for is adventure (Which requires adversaries)? </p><p></p><p>It's also very meh to draw such stark distinctions. What places are Wholly Good or Wholly Bad? </p><p></p><p>And to point at 4e, remember that things like elves, satyrs and the fey aren't exactly <em>nice</em>. Remember, fey steal babies and swap them with their own, they cajole and seduce others to join their merriment for eternity. Rumpelstiltskin is a great example of a fey. </p><p></p><p>So my advise is to not put a big goodie good bow on one, and a big skull and crossbones in another. Complexity and shades of grey is good. The occasional "points of light" which is a forest can be doable, but for the most part, the stuff between the lights are dark.</p><p></p><p>Also, don't be afraid to mix and match when it fits thematically. For instance, "Haunted Forest vs. Fey-filled forest". Let's take the Fey forest. There could be a banshee in there (they're celtic, after all). She could have been a mother whose children were stolen, and committed suicide while damning the fey. Or, there could be ghosts of revelers who succumbed to death while dancing and partying all night with the faerie; they could thus accompany the fey in battles. On the flip side, you could have a "haunted" forest which is nothing but a bunch of gnomes who want to keep people away from their forest with illusions and scare tactics.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4494318, member: 54846"] I call attention to this specifically because I find making a big fat distinction kinda boring. What's the point of going to a Good forest, since what the PCs look for is adventure (Which requires adversaries)? It's also very meh to draw such stark distinctions. What places are Wholly Good or Wholly Bad? And to point at 4e, remember that things like elves, satyrs and the fey aren't exactly [I]nice[/I]. Remember, fey steal babies and swap them with their own, they cajole and seduce others to join their merriment for eternity. Rumpelstiltskin is a great example of a fey. So my advise is to not put a big goodie good bow on one, and a big skull and crossbones in another. Complexity and shades of grey is good. The occasional "points of light" which is a forest can be doable, but for the most part, the stuff between the lights are dark. Also, don't be afraid to mix and match when it fits thematically. For instance, "Haunted Forest vs. Fey-filled forest". Let's take the Fey forest. There could be a banshee in there (they're celtic, after all). She could have been a mother whose children were stolen, and committed suicide while damning the fey. Or, there could be ghosts of revelers who succumbed to death while dancing and partying all night with the faerie; they could thus accompany the fey in battles. On the flip side, you could have a "haunted" forest which is nothing but a bunch of gnomes who want to keep people away from their forest with illusions and scare tactics. [/QUOTE]
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