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Help! Creating a D&D 5e one-shot adventure for Saturday!
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<blockquote data-quote="Quickleaf" data-source="post: 6132475" data-attributes="member: 20323"><p>Thanks for the feedback and ideas!</p><p></p><p>I ran this for my friends and their 5-year old son and we had a great time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Everyone was really impressed how the adventure was self-contained within two evenings but also was really lore and role-play heavy. And they liked the simplicity of the rules and speed of combat, so I may look at playing D&D Next with my main group now.</p><p></p><p>The basic flow of events covered the introduction, easy combat against gargoyles, investigation, an improvised scene where the PCs consulted the high elves, exploring the crystal caverns (3 rooms: reflective crystal room, easy crysmal combat in resonance crystal room, and floating failed phylactery room), and a hard combat against the Lich and his Blackfoot treant. Probably the highlight was when the gnome cleric was replaced by a mirror doppelgänger in the crystal caves, and the other players had to discover which was real - the reflected image in the crystal or the physical one. All together about 6 hours between two nights for a complete gaming experience that felt like D&D to all of us.</p><p></p><p>Thumbs up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6132475, member: 20323"] Thanks for the feedback and ideas! I ran this for my friends and their 5-year old son and we had a great time :) Everyone was really impressed how the adventure was self-contained within two evenings but also was really lore and role-play heavy. And they liked the simplicity of the rules and speed of combat, so I may look at playing D&D Next with my main group now. The basic flow of events covered the introduction, easy combat against gargoyles, investigation, an improvised scene where the PCs consulted the high elves, exploring the crystal caverns (3 rooms: reflective crystal room, easy crysmal combat in resonance crystal room, and floating failed phylactery room), and a hard combat against the Lich and his Blackfoot treant. Probably the highlight was when the gnome cleric was replaced by a mirror doppelgänger in the crystal caves, and the other players had to discover which was real - the reflected image in the crystal or the physical one. All together about 6 hours between two nights for a complete gaming experience that felt like D&D to all of us. Thumbs up :) [/QUOTE]
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