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Help creating a low level dungeon.
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<blockquote data-quote="Andrew Ridenour" data-source="post: 6186547" data-attributes="member: 6705723"><p>So, I've been working on it, and here's what I have so far... a basic hook, and how they get to the, as I'm calling it, "Temple of Many Things". It's a working name, just a place holder for now...</p><p></p><p>The players are settlers of an untamed frontier. They are living in a small settlement when the guy in charge, the "Governor", comes to them and says that a merchant that was carrying there monthly re-supply, has gone missing on the road. The only thing left is a shredded corpse of his horse, as well as his bodyguards.</p><p></p><p>When they get there, they'll face a couple of weakened goblins, who are mostly dazed and injured from them attacking the merchant's wagon, and having been left behind. (I'd imagine they have very low HP, and are easy to defeat.) They'll need to look for clues to find out where the merchant was taken. If smart, they'll attempt to question the goblins. However, if they killed first, then they'll need to look around for disturbed ground that'll lead them off toward this temple.</p><p></p><p>That's all I have for now. I don't have these "injured" goblins stated, or anything else stated for that matter, but with a week, I'm sure I have the time... I just want to make sure I have a lay out for my first 2-4 floors of this temple.</p></blockquote><p></p>
[QUOTE="Andrew Ridenour, post: 6186547, member: 6705723"] So, I've been working on it, and here's what I have so far... a basic hook, and how they get to the, as I'm calling it, "Temple of Many Things". It's a working name, just a place holder for now... The players are settlers of an untamed frontier. They are living in a small settlement when the guy in charge, the "Governor", comes to them and says that a merchant that was carrying there monthly re-supply, has gone missing on the road. The only thing left is a shredded corpse of his horse, as well as his bodyguards. When they get there, they'll face a couple of weakened goblins, who are mostly dazed and injured from them attacking the merchant's wagon, and having been left behind. (I'd imagine they have very low HP, and are easy to defeat.) They'll need to look for clues to find out where the merchant was taken. If smart, they'll attempt to question the goblins. However, if they killed first, then they'll need to look around for disturbed ground that'll lead them off toward this temple. That's all I have for now. I don't have these "injured" goblins stated, or anything else stated for that matter, but with a week, I'm sure I have the time... I just want to make sure I have a lay out for my first 2-4 floors of this temple. [/QUOTE]
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