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Help creating a low level dungeon.
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<blockquote data-quote="Andrew Ridenour" data-source="post: 6200452" data-attributes="member: 6705723"><p>So, I said I'd say how the first session went, and... It went pretty okay. Not perfect. I realized a small design flaw in the way I had the Goblins react, that actually changed things for the worse. And, as usual, the players did a couple of things different then they would normally of done, because I set up something for them to do, that they would normally do.</p><p></p><p>We haven't finished the first floor yet, or even half of it. Mainly because one of the players had to write up a new character sheet, because he lost his at some point over the last 2 weeks, and ended up just starting from scratch... Still a Halfling Caviler, riding a Wolf, but different order, stats, and general build style. That took an hour and a half of precious game time away from us. We lost another 30 minutes due to general goofing off, which is normal for us, honestly.</p><p></p><p>Anyways, in 2 weeks, we'll hopefully finish up the first floor, they'll find out the guy they came to save is now a zombie, as is his wife. Though his daughter is sill being held in captivity.</p><p></p><p>I've ditched the coin idea, and instead changed that more into a "Let's stop this evil dude from being summoned!" kinda deal, which I'm liking much better anyways, and it's easier to implement.</p></blockquote><p></p>
[QUOTE="Andrew Ridenour, post: 6200452, member: 6705723"] So, I said I'd say how the first session went, and... It went pretty okay. Not perfect. I realized a small design flaw in the way I had the Goblins react, that actually changed things for the worse. And, as usual, the players did a couple of things different then they would normally of done, because I set up something for them to do, that they would normally do. We haven't finished the first floor yet, or even half of it. Mainly because one of the players had to write up a new character sheet, because he lost his at some point over the last 2 weeks, and ended up just starting from scratch... Still a Halfling Caviler, riding a Wolf, but different order, stats, and general build style. That took an hour and a half of precious game time away from us. We lost another 30 minutes due to general goofing off, which is normal for us, honestly. Anyways, in 2 weeks, we'll hopefully finish up the first floor, they'll find out the guy they came to save is now a zombie, as is his wife. Though his daughter is sill being held in captivity. I've ditched the coin idea, and instead changed that more into a "Let's stop this evil dude from being summoned!" kinda deal, which I'm liking much better anyways, and it's easier to implement. [/QUOTE]
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