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<blockquote data-quote="Zhure" data-source="post: 19925" data-attributes="member: 308"><p><strong>my version</strong></p><p></p><p>Wizard 1/Monk 6</p><p></p><p>I'd much rather take Sorcerer 1/Monk 6 if you don't plan on increasing your mage levels.</p><p></p><p>Str 18 (by 4th level)</p><p>Dex 16 </p><p>Con 17 </p><p>Int 14 </p><p>Wis 17 </p><p>Cha 12 </p><p></p><p>Consider raising Wis to 18 at 8th level (raise your Stunning Blow saves and AC), then 19 at 12th level and take the Blind Sight Feat. At 16th, raise it 1 more point to 20 Wisdom, again for the stunning blow saves and AC. At 20th level, raise your CON to 18. This will give you +20 hit points by then.</p><p></p><p>Feats: Power Attack, Cleave, Pain Touch, Combat Reflexes. For future selections, think about Expert Tactician (9), Blindsight (12), EWP: Three-section Staff or Lajatang (15), Great Cleave (18).</p><p></p><p>I'd pick Three-section staff over Lajatang. The tri-staff folds for convenient storage and is probably easier for non-asian weaponsmiths to make.</p><p></p><p>The EWP and Great Cleave are the easiest to drop. They're both campaign dependent on utility, as the DM may not allow the first and the second might not come up as often. You might consider gaining some sort of MWP: Longbow/shortbow to get a Strength Bow.</p><p></p><p>Familiar: Bat. They're mobile, make great scouts, and have Blindsight.</p><p></p><p>Spells: True Strike, Mage Armor</p><p></p><p>While <em>Shield</em> is a fantastic spell, Mage Armor adds +4 instead of +7, it lasts 1 hour per level rather than 1 minute per level. It's relatively easy to get a Wand of Shield. Magic Missile is another good selection for a monk as they get no good missile weapons.</p><p></p><p>For cantrips, Detect Magic, Read Magic and Prestidigitation are probably the best. Mage Hand is a close 4th.</p><p></p><p>If you do stick with Wizard, use your Scribe Scroll Feat to write lots of scrolls of both your primary 1st level spells, but I can't stress highly enough how much easier your life will be with Sorcerer).</p><p></p><p>Magic Items: No specific list as I can't remember the gp value off the top of my head, but these are the things to try for.</p><p>- Monk's Belt, Boots of Speed OR Belt of Giant Strength, Boots of Striding and Springing</p><p>- Ring of Jump, Ring of Protection</p><p>- Vest of Faith OR Vest of False Life</p><p>- Brooch of Shielding Or Amulet of Natural Armor</p><p>- Cloak of Protection or Cloak of the Mountebank</p><p>- Goggles of Darkvision</p><p>- Helm of Teleportation or Hat of Disguise</p><p>- Bracers of archer or Ki Straps</p><p>- Wands: Magic Missile, Fireball, Shield</p><p></p><p>Hope that helps,</p><p>Greg</p></blockquote><p></p>
[QUOTE="Zhure, post: 19925, member: 308"] [b]my version[/b] Wizard 1/Monk 6 I'd much rather take Sorcerer 1/Monk 6 if you don't plan on increasing your mage levels. Str 18 (by 4th level) Dex 16 Con 17 Int 14 Wis 17 Cha 12 Consider raising Wis to 18 at 8th level (raise your Stunning Blow saves and AC), then 19 at 12th level and take the Blind Sight Feat. At 16th, raise it 1 more point to 20 Wisdom, again for the stunning blow saves and AC. At 20th level, raise your CON to 18. This will give you +20 hit points by then. Feats: Power Attack, Cleave, Pain Touch, Combat Reflexes. For future selections, think about Expert Tactician (9), Blindsight (12), EWP: Three-section Staff or Lajatang (15), Great Cleave (18). I'd pick Three-section staff over Lajatang. The tri-staff folds for convenient storage and is probably easier for non-asian weaponsmiths to make. The EWP and Great Cleave are the easiest to drop. They're both campaign dependent on utility, as the DM may not allow the first and the second might not come up as often. You might consider gaining some sort of MWP: Longbow/shortbow to get a Strength Bow. Familiar: Bat. They're mobile, make great scouts, and have Blindsight. Spells: True Strike, Mage Armor While [i]Shield[/i] is a fantastic spell, Mage Armor adds +4 instead of +7, it lasts 1 hour per level rather than 1 minute per level. It's relatively easy to get a Wand of Shield. Magic Missile is another good selection for a monk as they get no good missile weapons. For cantrips, Detect Magic, Read Magic and Prestidigitation are probably the best. Mage Hand is a close 4th. If you do stick with Wizard, use your Scribe Scroll Feat to write lots of scrolls of both your primary 1st level spells, but I can't stress highly enough how much easier your life will be with Sorcerer). Magic Items: No specific list as I can't remember the gp value off the top of my head, but these are the things to try for. - Monk's Belt, Boots of Speed OR Belt of Giant Strength, Boots of Striding and Springing - Ring of Jump, Ring of Protection - Vest of Faith OR Vest of False Life - Brooch of Shielding Or Amulet of Natural Armor - Cloak of Protection or Cloak of the Mountebank - Goggles of Darkvision - Helm of Teleportation or Hat of Disguise - Bracers of archer or Ki Straps - Wands: Magic Missile, Fireball, Shield Hope that helps, Greg [/QUOTE]
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