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General Tabletop Discussion
Character Builds & Optimization
Help creating a PC cohort that is a spy for the BBEG.
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<blockquote data-quote="Oryan77" data-source="post: 6322287" data-attributes="member: 18701"><p>I have a player that took the Leadership feat. The way I handle it is that he recruits his cohort in-game as he meets various NPCs. When he meets an NPC that he would like as his cohort, I then fully stat-up the cohort and I roleplay the cohort, but he gets the character sheet and he controls the cohort during battles. He also picks daily spells and all that jazz.</p><p></p><p>It didn't take long at all for the player to get his cohort killed. So now he'll be needing a new one.</p><p></p><p>This gave me the idea to use his new cohort as a plot device that would fill in all kinds of holes I've been trying to fix in the storyline to the adventure that we just started. I needed a way for the bad guys to get involved with what the PCs are doing with the McGuffin, and until now, I was not fully satisfied with my ideas. This cohort could solve everything and it actually makes the events much more interesting when things become more clear to the PCs.</p><p></p><p>Here's the deal, I want to use an evil cleric (a dwarf, or a creature that can look like a dwarf 24/7) as the cohort. My intent is not to screw the PCs over (not for the sake of it anyway). I would like to fully use this guy as the players cohort. The player would still run him during combat and have his character sheet. This cohort will want to help the PCs progress with their mission because the more the PCs learn, the more information the cohort can pass along to his BBEG superiors. If the player or other PCs treat him extremely well, I am not against having the cohort change his views and eventually side with the party against the BBEG. I mainly want to use him as a source of information so the BBEG can keep constant tabs on the party.</p><p></p><p>The only idea I have for this cohort is that he would be great at bluffing, and he wears a Mask of Lies (Magic Item Compendium) to hide his alignment. His introduction to the group is a situation that would tug at the PCs heartstrings and portray him as a victim. He would explain the mask as a shield to cover his disfigured face (I don't see why he couldn't even use the Disguise Self ability of the mask to "show" his disfigured face). He is really a worshiper of Vecna, and his master is a leader of a Vecna cult. Since Vecna is a god of secrets and magic, I see no reason why this evil cleric cohort can't cast spells as if he was a good aligned cleric of Silverbeard. But that is where you come in.</p><p></p><p>I need a build for this NPC that would allow me to easily pull this off. The more interesting the build, the better. I'm not that knowledgeable with character options, so I would enjoy something unique. Of course it would need to be done in a way that I could make a fake "good" version of his character sheet that the player can use. He would start out as a 4th level cohort and we're using the Pathfinder version of Clerics (Channel Energy), but the game is a 3.5 book only game unless a PF feat benefits Channel Energy. So any other feats, spells, PrCs, races, etc, etc are limited to WotC 3.5 books.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6322287, member: 18701"] I have a player that took the Leadership feat. The way I handle it is that he recruits his cohort in-game as he meets various NPCs. When he meets an NPC that he would like as his cohort, I then fully stat-up the cohort and I roleplay the cohort, but he gets the character sheet and he controls the cohort during battles. He also picks daily spells and all that jazz. It didn't take long at all for the player to get his cohort killed. So now he'll be needing a new one. This gave me the idea to use his new cohort as a plot device that would fill in all kinds of holes I've been trying to fix in the storyline to the adventure that we just started. I needed a way for the bad guys to get involved with what the PCs are doing with the McGuffin, and until now, I was not fully satisfied with my ideas. This cohort could solve everything and it actually makes the events much more interesting when things become more clear to the PCs. Here's the deal, I want to use an evil cleric (a dwarf, or a creature that can look like a dwarf 24/7) as the cohort. My intent is not to screw the PCs over (not for the sake of it anyway). I would like to fully use this guy as the players cohort. The player would still run him during combat and have his character sheet. This cohort will want to help the PCs progress with their mission because the more the PCs learn, the more information the cohort can pass along to his BBEG superiors. If the player or other PCs treat him extremely well, I am not against having the cohort change his views and eventually side with the party against the BBEG. I mainly want to use him as a source of information so the BBEG can keep constant tabs on the party. The only idea I have for this cohort is that he would be great at bluffing, and he wears a Mask of Lies (Magic Item Compendium) to hide his alignment. His introduction to the group is a situation that would tug at the PCs heartstrings and portray him as a victim. He would explain the mask as a shield to cover his disfigured face (I don't see why he couldn't even use the Disguise Self ability of the mask to "show" his disfigured face). He is really a worshiper of Vecna, and his master is a leader of a Vecna cult. Since Vecna is a god of secrets and magic, I see no reason why this evil cleric cohort can't cast spells as if he was a good aligned cleric of Silverbeard. But that is where you come in. I need a build for this NPC that would allow me to easily pull this off. The more interesting the build, the better. I'm not that knowledgeable with character options, so I would enjoy something unique. Of course it would need to be done in a way that I could make a fake "good" version of his character sheet that the player can use. He would start out as a 4th level cohort and we're using the Pathfinder version of Clerics (Channel Energy), but the game is a 3.5 book only game unless a PF feat benefits Channel Energy. So any other feats, spells, PrCs, races, etc, etc are limited to WotC 3.5 books. Any thoughts? [/QUOTE]
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