Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Creating a Wizard for the First Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9498522" data-attributes="member: 87792"><p>Quick and dirty guide:</p><p></p><p>Wizard backgrounds: Acolyte for Healing Word and Guidance (might work very well with an abjurer), Criminal for Alert for the sweet initiative buff, and Scribe if you think you have to solo carry the intelligence skills and want to be skilled at other things (I don't recommend Scribe/Skilled for any other class but Intelligence is dumped by most non-wizard non-artificers in D&D).</p><p></p><p>Races: High Elves and Half-Elves are both great.</p><p></p><p>Stats (after background):</p><p>Int 17 (you're a wizard - it's your primary stat; use the DM's high elf or half elf buff to raise it to 18)</p><p>Dex 14 (Not getting hit, moving first, hiding, dodging spells and breath attacks - most powerful stat)</p><p>Con 14 (hit points and concentration)</p><p>Wis 12 (perception and resisting mind control)</p><p>Other two are 10 and 8</p><p></p><p>Abjurer is a fine choice. Honestly all of the 2024 ones are other possibly than evoker - mostly because sorcerers are better evokers than evoker wizards.</p><p></p><p>Spells:</p><p>Note: I'm being pretty brusque here - these are intended as a good list to work with</p><p></p><p>Cantrips:</p><p>True Strike plus a crossbow and either shortsword or dagger gives you your attack cantrip for levels 1-4; you <em>might</em> swap it out at level 5 but from levels 1-4 it's way better than anything else.</p><p>Then take your other two from Mage Hand, Minor Illusion, Message, and Prestidigitation</p><p></p><p>First level: You can only prepare three spells of your starting six so make the other three rituals - and grab one from each list at level two</p><p>Rituals: Find Familiar and two of Tenser's Disk, Alarm, Unseen Servant, Detect Magic (you might want to prepare this one), Comprehend Languages</p><p>Prepared: Mage Armour (you'll need it to charge up your Abjurer's Ward), Tasha's Hideous Laughter then two of Shield, Absorb Elements, Jump, Silent Image, Magic Missile</p><p></p><p>Note that there are basically no good wizard abjuration spells at level 2 (Arcane Lock and Arcane Vigour are both ... situational). So when you hit level 3 you'll probably want to pick up two of Shield, Absorb Elements, and Alarm from the level 1 list. Absorb Elements is incredibly good at high level but is for your spellbook at low levels.</p><p></p><p>I've a deeper guide <a href="https://docs.google.com/document/d/1YWWUv7KqKlN0pNzNxNALsEgoTo4aIxRh41NmgMRhZks/edit?tab=t.0#heading=h.nm9h3qob3wsk" target="_blank">here</a></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9498522, member: 87792"] Quick and dirty guide: Wizard backgrounds: Acolyte for Healing Word and Guidance (might work very well with an abjurer), Criminal for Alert for the sweet initiative buff, and Scribe if you think you have to solo carry the intelligence skills and want to be skilled at other things (I don't recommend Scribe/Skilled for any other class but Intelligence is dumped by most non-wizard non-artificers in D&D). Races: High Elves and Half-Elves are both great. Stats (after background): Int 17 (you're a wizard - it's your primary stat; use the DM's high elf or half elf buff to raise it to 18) Dex 14 (Not getting hit, moving first, hiding, dodging spells and breath attacks - most powerful stat) Con 14 (hit points and concentration) Wis 12 (perception and resisting mind control) Other two are 10 and 8 Abjurer is a fine choice. Honestly all of the 2024 ones are other possibly than evoker - mostly because sorcerers are better evokers than evoker wizards. Spells: Note: I'm being pretty brusque here - these are intended as a good list to work with Cantrips: True Strike plus a crossbow and either shortsword or dagger gives you your attack cantrip for levels 1-4; you [I]might[/I] swap it out at level 5 but from levels 1-4 it's way better than anything else. Then take your other two from Mage Hand, Minor Illusion, Message, and Prestidigitation First level: You can only prepare three spells of your starting six so make the other three rituals - and grab one from each list at level two Rituals: Find Familiar and two of Tenser's Disk, Alarm, Unseen Servant, Detect Magic (you might want to prepare this one), Comprehend Languages Prepared: Mage Armour (you'll need it to charge up your Abjurer's Ward), Tasha's Hideous Laughter then two of Shield, Absorb Elements, Jump, Silent Image, Magic Missile Note that there are basically no good wizard abjuration spells at level 2 (Arcane Lock and Arcane Vigour are both ... situational). So when you hit level 3 you'll probably want to pick up two of Shield, Absorb Elements, and Alarm from the level 1 list. Absorb Elements is incredibly good at high level but is for your spellbook at low levels. I've a deeper guide [URL='https://docs.google.com/document/d/1YWWUv7KqKlN0pNzNxNALsEgoTo4aIxRh41NmgMRhZks/edit?tab=t.0#heading=h.nm9h3qob3wsk']here[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Creating a Wizard for the First Time
Top