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Help creating legolas like character
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<blockquote data-quote="orbitalfreak" data-source="post: 922344" data-attributes="member: 1669"><p>You fire one arrow per attack granted by your Base Attack Bonus, and maybe more if you have Rapid Shot.</p><p></p><p>For *all* ranged attacks, including bows (and their Mighty versions), you use your Dexterity modifier for the attack roll. You add your Strength modifier to damage rolls from thrown weapons (not applicable in your example, just a FYI). You add your Strength penalty (not bonus) to damage rolls from bows. However, if you have a Mighty bow (as you do), you are allowed to add your Strength bonus to damage (not attack rolls), up to the maximum allowed by the bow.</p><p></p><p>Weapon finesse is not necessary for use with a bow.</p><p></p><p></p><p>Fighter is a nice class if you want a lot of options and customizability in feat selection and combat style. You will likely have extra feats, so you can use a melee weapon as a backup and still apply some feats to it.</p><p></p><p>Feats: Point-Blank shot, Far Shot, Rapid Shot, Weapon Focus/Specialization, maybe Shot on the Run. Take Improved Critical, and I would suggest Improved Initiative as well.</p><p></p><p>PrC's: Order of the Bow Initiate and Deepwood Sniper are both nice. </p><p></p><p>Skills: For distance fighting, Spot is nice. Catch a glimpse of the enemy from several hundred feet off, and send a hail of arrows onto them as they close in on you.</p></blockquote><p></p>
[QUOTE="orbitalfreak, post: 922344, member: 1669"] You fire one arrow per attack granted by your Base Attack Bonus, and maybe more if you have Rapid Shot. For *all* ranged attacks, including bows (and their Mighty versions), you use your Dexterity modifier for the attack roll. You add your Strength modifier to damage rolls from thrown weapons (not applicable in your example, just a FYI). You add your Strength penalty (not bonus) to damage rolls from bows. However, if you have a Mighty bow (as you do), you are allowed to add your Strength bonus to damage (not attack rolls), up to the maximum allowed by the bow. Weapon finesse is not necessary for use with a bow. Fighter is a nice class if you want a lot of options and customizability in feat selection and combat style. You will likely have extra feats, so you can use a melee weapon as a backup and still apply some feats to it. Feats: Point-Blank shot, Far Shot, Rapid Shot, Weapon Focus/Specialization, maybe Shot on the Run. Take Improved Critical, and I would suggest Improved Initiative as well. PrC's: Order of the Bow Initiate and Deepwood Sniper are both nice. Skills: For distance fighting, Spot is nice. Catch a glimpse of the enemy from several hundred feet off, and send a hail of arrows onto them as they close in on you. [/QUOTE]
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