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Help creating Lizardfolk Barbarian1/Druid8
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1604676" data-attributes="member: 14214"><p>-rofl- Now you're getting the creative bug...</p><p></p><p>Make the swamp a -true- marshy area, like the everglades or the fenlands. Average depth of the water is 6-8 feet, cresting to 2' in places. Druid Barb1/Druid8 with tribe of lizardman warriors. First warrior that dies, they all run away and hide (extremely difficult to find a lizardman in a swamp that doesn't want to be found <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). The druid dives in the water and shifts to a fish or snake (something small + innocuous) and dives to the deepest/farthest point away from the enemy. Natural spell to SNA several creatures and buff them w/ previously mentioned spells (MoW + Complete Divine GREAT resources here...). Repeat once per hour. Have previously created infusions (MoW) for summon spells and for buff spells. A lizardman druid will have _lots_ of time for this. Keep repeating spells SNA II or III + Bulls + Cats + Adrenaline + Might of Oak + Speed of Wind + Barkskin every hour on the hour. Guess how you use an infusion? You can -eat- it... Fish food anyone? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Use plant growth on the algae/water plants to make total cover for you and your pets. Every hour, your pets (crocs, alligators, komodos, snakes, etc.) attack from total cover = surprise round.</p><p></p><p>About the third or fourth hour when a horde of crocs with + 12-16 str have attacked from total cover for a surprise round and are apparently being directed.... Well, lets just say I hope you post back with what you did and how the party handles it, because I for one would be extremely interested <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Heh, drop the barb1 and go druid9 and add in a few (their expensive) infusions of animal growth for the initial encounter... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1604676, member: 14214"] -rofl- Now you're getting the creative bug... Make the swamp a -true- marshy area, like the everglades or the fenlands. Average depth of the water is 6-8 feet, cresting to 2' in places. Druid Barb1/Druid8 with tribe of lizardman warriors. First warrior that dies, they all run away and hide (extremely difficult to find a lizardman in a swamp that doesn't want to be found :) ). The druid dives in the water and shifts to a fish or snake (something small + innocuous) and dives to the deepest/farthest point away from the enemy. Natural spell to SNA several creatures and buff them w/ previously mentioned spells (MoW + Complete Divine GREAT resources here...). Repeat once per hour. Have previously created infusions (MoW) for summon spells and for buff spells. A lizardman druid will have _lots_ of time for this. Keep repeating spells SNA II or III + Bulls + Cats + Adrenaline + Might of Oak + Speed of Wind + Barkskin every hour on the hour. Guess how you use an infusion? You can -eat- it... Fish food anyone? :) Use plant growth on the algae/water plants to make total cover for you and your pets. Every hour, your pets (crocs, alligators, komodos, snakes, etc.) attack from total cover = surprise round. About the third or fourth hour when a horde of crocs with + 12-16 str have attacked from total cover for a surprise round and are apparently being directed.... Well, lets just say I hope you post back with what you did and how the party handles it, because I for one would be extremely interested :) Heh, drop the barb1 and go druid9 and add in a few (their expensive) infusions of animal growth for the initial encounter... :) [/QUOTE]
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Help creating Lizardfolk Barbarian1/Druid8
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