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Help creating Lizardfolk Barbarian1/Druid8
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<blockquote data-quote="Nail" data-source="post: 1604992" data-attributes="member: 224"><p>Problems: <ul> <li data-xf-list-type="ul">If the enemy PCs can't see the druid...the druid can't see the enemy PCs. It works both ways, you know.</li> <li data-xf-list-type="ul">Can't see far enough away to target PCs with spells.</li> <li data-xf-list-type="ul">Can't see far enough to be able to direct your SNA creatures to attack. ..So these uber-buffed SNAs just sit there, next to the druid.</li> <li data-xf-list-type="ul">Druid can only Wildshape into a size Small creature...and those are actually quite big, and far from "innocuous". Check out the animal listing in the MM. A pretty short list, really.</li> <li data-xf-list-type="ul">In any event, you'd better allow the PCs Spot (to notice Druid) and Spellcraft (to detect SNA, etc) checks, where appropriate.</li> </ul><p></p><p>After a short time of this sort of "fun" the PCs would get the hang of it.</p><p></p><p> </p><p>...and if said druid did so, he'd rapidly be out of spells. Instead of being a fearsome foe...he'd be a sitting duck. Quack!!! </p><p></p><p>Realistically he's got limited slots for SNA + buffs: 4-2nd, 4-3rd, 3-4th spells....and he just <em>might</em> wanna save a bit of that in reserve, for when things really get hairy...or is that "scaly"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the Infusions: These cost money to create. Be sure to include that cost in his allowed gear wealth. Although 12,000gp (9th lvl NPC) may *seem* like a lot, it's not. This supposedly clever Lizardman druid is <em>not</em> "swimming in Infusions". </p><p></p><p>BTW: Infusions have the same activation (spell completion) as scrolls, nicht wahr?</p><p></p><p></p><p>Except that self same cover from <em>Plant Growth</em> limits their movement as well. That's liable to be a big problem, as PCs are generally more moble than animals. YMMV.</p><p></p><p>Moreover, the cover limits where the druid can place his spells...again.</p><p></p><p>Finally, <em>Plant Growth</em> allows the PCs a chance to detect that a druid is in the area: Spellcraft checks. They'll quickly know what they're up against.</p><p></p><p></p><p>Poetic? Yes.</p><p></p><p>Possible given the RAW? No. Sorry, no croc hordes. The SNA III is necessary to get 1d3 normal sized croc at a time, and a SNA IV gets you 1 giant croc. Meaning he could have several crocs...but no hordes. Especially not if he wants to do this 3 or 4 times.</p><p></p><p>Did I mention that one (yep, count 'em => 1) 1st level spell could make this druid's tactic <em>completely</em> flop? Completely.</p><p></p><p>Still, it's a nice idea.</p><p></p><p>Me too!</p></blockquote><p></p>
[QUOTE="Nail, post: 1604992, member: 224"] Problems: [list][*]If the enemy PCs can't see the druid...the druid can't see the enemy PCs. It works both ways, you know. [*]Can't see far enough away to target PCs with spells. [*]Can't see far enough to be able to direct your SNA creatures to attack. ..So these uber-buffed SNAs just sit there, next to the druid. [*]Druid can only Wildshape into a size Small creature...and those are actually quite big, and far from "innocuous". Check out the animal listing in the MM. A pretty short list, really. [*]In any event, you'd better allow the PCs Spot (to notice Druid) and Spellcraft (to detect SNA, etc) checks, where appropriate.[/list] After a short time of this sort of "fun" the PCs would get the hang of it. ...and if said druid did so, he'd rapidly be out of spells. Instead of being a fearsome foe...he'd be a sitting duck. Quack!!! Realistically he's got limited slots for SNA + buffs: 4-2nd, 4-3rd, 3-4th spells....and he just [i]might[/i] wanna save a bit of that in reserve, for when things really get hairy...or is that "scaly"? :) As for the Infusions: These cost money to create. Be sure to include that cost in his allowed gear wealth. Although 12,000gp (9th lvl NPC) may *seem* like a lot, it's not. This supposedly clever Lizardman druid is [i]not[/i] "swimming in Infusions". BTW: Infusions have the same activation (spell completion) as scrolls, nicht wahr? Except that self same cover from [i]Plant Growth[/i] limits their movement as well. That's liable to be a big problem, as PCs are generally more moble than animals. YMMV. Moreover, the cover limits where the druid can place his spells...again. Finally, [i]Plant Growth[/i] allows the PCs a chance to detect that a druid is in the area: Spellcraft checks. They'll quickly know what they're up against. Poetic? Yes. Possible given the RAW? No. Sorry, no croc hordes. The SNA III is necessary to get 1d3 normal sized croc at a time, and a SNA IV gets you 1 giant croc. Meaning he could have several crocs...but no hordes. Especially not if he wants to do this 3 or 4 times. Did I mention that one (yep, count 'em => 1) 1st level spell could make this druid's tactic [i]completely[/i] flop? Completely. Still, it's a nice idea. Me too! [/QUOTE]
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