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Help creating Lizardfolk Barbarian1/Druid8
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<blockquote data-quote="Nail" data-source="post: 1606936" data-attributes="member: 224"><p>Sorry to hear that!</p><p></p><p>Don't get me wrong: I like flexibility and creativity and all o' that dreck. (Who doesn't??) But you do need to stick to the rules (within reason)...after all, the rules make the game fun! Not only do they define the possible, but they allow the use of strategy and reasoning and roleplaying -- all good things, IMHO.</p><p></p><p>As to my post's tone: Hey, it's the <strong>Rules</strong> forum! Ain't it th' truth!!? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Those sound fine...again, as long as the PCs have some <em>chance</em> to detect and respond to such "hidden-ness". Since we're talking about mid-level PCs, it's quite likely 1 or more of them will have absolutely phenomenal Spot and Listen checks...and will be able to find the spell-casting druid. Not immediately, perhaps....but soon, I assure you.</p><p></p><p>Keep in mind that the <em>Natural Spell</em> feat <u>does not</u> remove the somatic or verbal components for a spell; it just chages them so that the druid can cast in animal form. So.....if the PCs can see or hear him, they can see or hear his spell casting. And the spell casters should be allowed some Spellcraft checks. Besides: It's D&D! You <u>don't</u> expect archer fish to cast spells at you??? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Spellcraft is useful even on those <em>Plant Growth</em>-ed areas. That's the point of that skill. </p><p></p><p></p><p></p><p>It's all good......</p></blockquote><p></p>
[QUOTE="Nail, post: 1606936, member: 224"] Sorry to hear that! Don't get me wrong: I like flexibility and creativity and all o' that dreck. (Who doesn't??) But you do need to stick to the rules (within reason)...after all, the rules make the game fun! Not only do they define the possible, but they allow the use of strategy and reasoning and roleplaying -- all good things, IMHO. As to my post's tone: Hey, it's the [b]Rules[/b] forum! Ain't it th' truth!!? :D Those sound fine...again, as long as the PCs have some [i]chance[/i] to detect and respond to such "hidden-ness". Since we're talking about mid-level PCs, it's quite likely 1 or more of them will have absolutely phenomenal Spot and Listen checks...and will be able to find the spell-casting druid. Not immediately, perhaps....but soon, I assure you. Keep in mind that the [i]Natural Spell[/i] feat [u]does not[/u] remove the somatic or verbal components for a spell; it just chages them so that the druid can cast in animal form. So.....if the PCs can see or hear him, they can see or hear his spell casting. And the spell casters should be allowed some Spellcraft checks. Besides: It's D&D! You [u]don't[/u] expect archer fish to cast spells at you??? ;) Spellcraft is useful even on those [i]Plant Growth[/i]-ed areas. That's the point of that skill. It's all good...... [/QUOTE]
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Help creating Lizardfolk Barbarian1/Druid8
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