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Help creating new Classes (3.5)
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<blockquote data-quote="Rampant" data-source="post: 5786543" data-attributes="member: 52859"><p>Ok they still have charming gaze then?</p><p></p><p>Ok for number one take the current benefits of the vampire template, minus the undead bit, and start stretching that out into a progression, that should represent the become what you hunt bit, but still draw a useful difference between the hunters and the true vamps. Maybe make it so that they can keep going on vamp blood as long as they eat normally, but if they start getting hungry the blood of the living calls to them? Hmmm should it be 3/4 or full bab, that determines how many extras we can give the,.</p><p></p><p>I still don't see how 2 merits a class, just have a fighter take a few cross class skills, and deck himself out in shiny stuff like you said. You didn't describe anything special or focused enough to work with. I mean three at least had a focus.</p><p></p><p>As for three since you've got the basics at least, we're definitely looking at a full BaB class, possibly a d12er. You'll want mobility, toughness, improved overrun and or bull-rush as requirements. I'd suggest either giving them pounce or a brutal bonus on charge attack and damage to start with.</p><p></p><p>For number four start with giving them 2 claws that have the same damage and effect of a normal vamp's slam. You're gonna want pounce, speed boosts, perf BaB, plus good reflex and fort saves. How are you handling Undead with class HD? some games auto-convert all HD to d12s, some use the regular class HD and use charisma to replace con, some use regular class HD and then make take feats to use CHa for HP and stuff.</p></blockquote><p></p>
[QUOTE="Rampant, post: 5786543, member: 52859"] Ok they still have charming gaze then? Ok for number one take the current benefits of the vampire template, minus the undead bit, and start stretching that out into a progression, that should represent the become what you hunt bit, but still draw a useful difference between the hunters and the true vamps. Maybe make it so that they can keep going on vamp blood as long as they eat normally, but if they start getting hungry the blood of the living calls to them? Hmmm should it be 3/4 or full bab, that determines how many extras we can give the,. I still don't see how 2 merits a class, just have a fighter take a few cross class skills, and deck himself out in shiny stuff like you said. You didn't describe anything special or focused enough to work with. I mean three at least had a focus. As for three since you've got the basics at least, we're definitely looking at a full BaB class, possibly a d12er. You'll want mobility, toughness, improved overrun and or bull-rush as requirements. I'd suggest either giving them pounce or a brutal bonus on charge attack and damage to start with. For number four start with giving them 2 claws that have the same damage and effect of a normal vamp's slam. You're gonna want pounce, speed boosts, perf BaB, plus good reflex and fort saves. How are you handling Undead with class HD? some games auto-convert all HD to d12s, some use the regular class HD and use charisma to replace con, some use regular class HD and then make take feats to use CHa for HP and stuff. [/QUOTE]
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