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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help creating new Classes (3.5)
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<blockquote data-quote="Naoki00_" data-source="post: 5786819" data-attributes="member: 99243"><p>I was looking at the monster classes recently actually. that might work well, though originally I was thinking of their methods in a "drink the blood- gets boosts for so many rounds" like a potion effect, or even involving alchemy of some kind..though the progression idea does sound like it might work well too.</p><p></p><p></p><p></p><p></p><p>Well I thought I'd had it described enough but I'll try to get it better then, the Idea isn't just "guy thats good at hitting things with holy objects" I don't if anyones seen the movie 'Priest' that'll read this, but I got some inspiration from that. A war-priest would have different set of skills then a fighter, actually would have much more in common to a ranger- good at fighting things, better at fighting a select few others. we've used several Favored enemy idea's already though, and a thought I had just today was giving them different 'prayers' that could be in the book they carry, each could give varying levels of moral effects to help them or the party, maybe even have access to alchemical skills and making things like sun-bombs ala Van-hellsing</p><p></p><p></p><p></p><p>Those prereqs actually are close to what I thought about, though maybe not toughness (no one would probably take the feat). Something I was toying with was giving a trait that let them charge a distance as if they weren't hindered by armor, and eventually unhinder them all the time. Maybe add a Skirmish like effect? (Skirmish is similar to sneak attack damage in feel, but you just need to move at least 10ft and hit with a ranged weapon...maybe say they have to move 20ft and then when they attack they add so many extra D6?)</p><p></p><p></p><p></p><p>Actually now that you mention pounce that sounds perfect! I hadn't considered the pounce attack because normally we stay away from it, but with these guys it makes sense. as for Undead hit die, we don't convert all to D10s, but they always get at least a D8 for any class, they also have the Unholy Toughness ability (they gain extra hit points equal to their CHA mod times their number of hit die, for example a vamp with a 5 CHA mod and 5 HD would get 25 extra health, so forth and so on)</p></blockquote><p></p>
[QUOTE="Naoki00_, post: 5786819, member: 99243"] I was looking at the monster classes recently actually. that might work well, though originally I was thinking of their methods in a "drink the blood- gets boosts for so many rounds" like a potion effect, or even involving alchemy of some kind..though the progression idea does sound like it might work well too. Well I thought I'd had it described enough but I'll try to get it better then, the Idea isn't just "guy thats good at hitting things with holy objects" I don't if anyones seen the movie 'Priest' that'll read this, but I got some inspiration from that. A war-priest would have different set of skills then a fighter, actually would have much more in common to a ranger- good at fighting things, better at fighting a select few others. we've used several Favored enemy idea's already though, and a thought I had just today was giving them different 'prayers' that could be in the book they carry, each could give varying levels of moral effects to help them or the party, maybe even have access to alchemical skills and making things like sun-bombs ala Van-hellsing Those prereqs actually are close to what I thought about, though maybe not toughness (no one would probably take the feat). Something I was toying with was giving a trait that let them charge a distance as if they weren't hindered by armor, and eventually unhinder them all the time. Maybe add a Skirmish like effect? (Skirmish is similar to sneak attack damage in feel, but you just need to move at least 10ft and hit with a ranged weapon...maybe say they have to move 20ft and then when they attack they add so many extra D6?) Actually now that you mention pounce that sounds perfect! I hadn't considered the pounce attack because normally we stay away from it, but with these guys it makes sense. as for Undead hit die, we don't convert all to D10s, but they always get at least a D8 for any class, they also have the Unholy Toughness ability (they gain extra hit points equal to their CHA mod times their number of hit die, for example a vamp with a 5 CHA mod and 5 HD would get 25 extra health, so forth and so on) [/QUOTE]
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