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<blockquote data-quote="Azaar" data-source="post: 5787894" data-attributes="member: 1988"><p>I've been trying to do something vaguely similar, except I'm looking at making the Diablo 3 Demon Hunter into a full-blown 20-level class. I'm currently basing it off the lurk from <em>Complete Psionic</em>, with a few minor changes to class features (psionic sneak attack and the additional sneak attack lurk augment are being replaced with more a skirmish ability, similar to the <em>Complete Adventurer</em>'s Scout class, and an additional skirmish lurk augment).</p><p></p><p>My main difference at this point are probably going to be the powers -- lurk has six levels for psionic powers, but I'm pulling from lists that range up to level 8 psionic powers (the most notable level 8 being a variant of <em>dark despair</em> from the Darkness Mantle in <em>Complete Psionic</em>, that instead works against evil outsiders and undead -- that's about the closest I think I can come to the Demon Hunter's Marked for Death Discipline power).</p><p></p><p>Otherwise... the only ways I felt like I could emulate it would be to a) make a Ranger/Scout hybrid with ranger-type spellcasting, and that was proving a real pain; or b) an <em>Unearthed Arcana</em> variant gestalt character: Ranger-Scout / Psion.</p><p></p><p>The other major sticking point for me (and even the lurk option isn't really helping me there) is trying to figure out how to dual-wield hand crossbows. To make it really worth it (especially with <em>hustle</em> and <em>inconstant location</em> to make your move action a swift action to give you skirmish damage/AC bonuses during a full-attack action), you seem to need TWF, Improved TWF and Greater TWF, as well as some of the ranged feats to really make it work (Crossbow Sniper, definitely).</p><p></p><p>If I thought I could get away with a ten-level prestige class that focused on the dual-wielding hand crossbows while also carrying on some of the lurk capacity (probably just in additional power points per day and +1 manifester level), I'd actually consider expanding the five-level Tempest prestige class from <em>Complete Adventurer</em>, except for ranged combat. Instead of having a two-weapon Spring Attack, though, it would be a two-weapon Shot on the Run (because the feat is basically the same as Spring Attack), and then do a ranged-themed Shot on the Run progression with benefits equivalent to the benefits provided by Bounding Assault and Rapid Blitz from the <em>Player's Handbook II</em>.</p><p></p><p>Regardless, I suspect you'll find it will be a difficult road ahead of you with your Fiend Hunter prestige class. But I hope the above helps give you some ideas, at least.</p></blockquote><p></p>
[QUOTE="Azaar, post: 5787894, member: 1988"] I've been trying to do something vaguely similar, except I'm looking at making the Diablo 3 Demon Hunter into a full-blown 20-level class. I'm currently basing it off the lurk from [i]Complete Psionic[/i], with a few minor changes to class features (psionic sneak attack and the additional sneak attack lurk augment are being replaced with more a skirmish ability, similar to the [i]Complete Adventurer[/i]'s Scout class, and an additional skirmish lurk augment). My main difference at this point are probably going to be the powers -- lurk has six levels for psionic powers, but I'm pulling from lists that range up to level 8 psionic powers (the most notable level 8 being a variant of [i]dark despair[/i] from the Darkness Mantle in [i]Complete Psionic[/i], that instead works against evil outsiders and undead -- that's about the closest I think I can come to the Demon Hunter's Marked for Death Discipline power). Otherwise... the only ways I felt like I could emulate it would be to a) make a Ranger/Scout hybrid with ranger-type spellcasting, and that was proving a real pain; or b) an [i]Unearthed Arcana[/i] variant gestalt character: Ranger-Scout / Psion. The other major sticking point for me (and even the lurk option isn't really helping me there) is trying to figure out how to dual-wield hand crossbows. To make it really worth it (especially with [i]hustle[/i] and [i]inconstant location[/i] to make your move action a swift action to give you skirmish damage/AC bonuses during a full-attack action), you seem to need TWF, Improved TWF and Greater TWF, as well as some of the ranged feats to really make it work (Crossbow Sniper, definitely). If I thought I could get away with a ten-level prestige class that focused on the dual-wielding hand crossbows while also carrying on some of the lurk capacity (probably just in additional power points per day and +1 manifester level), I'd actually consider expanding the five-level Tempest prestige class from [i]Complete Adventurer[/i], except for ranged combat. Instead of having a two-weapon Spring Attack, though, it would be a two-weapon Shot on the Run (because the feat is basically the same as Spring Attack), and then do a ranged-themed Shot on the Run progression with benefits equivalent to the benefits provided by Bounding Assault and Rapid Blitz from the [i]Player's Handbook II[/i]. Regardless, I suspect you'll find it will be a difficult road ahead of you with your Fiend Hunter prestige class. But I hope the above helps give you some ideas, at least. [/QUOTE]
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