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Help/Critique 2 new creatures
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<blockquote data-quote="Jahx" data-source="post: 242101" data-attributes="member: 3455"><p>Chameleon</p><p>Tiny Animal</p><p>Hit Dice: ¼d 8(1hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 20ft., climb 20ft.</p><p>AC: 15 (+2 size, +3 Dex)</p><p>Attacks: +5 claws</p><p>Damage: Claw 1d4 -4</p><p>Face/Reach: 2 1/2 ft. by 2 1/2 ft./ 0 ft.</p><p>Special Attacks: --</p><p>Special Qualities: Keen Sight, Tongue</p><p>Saves: Fort +2, Reflex +5, Will +1</p><p>Abilities: Str 2, Dex 16, Con 9, Int 2, Wis 12, Cha 2</p><p>Skills: Balance +12, Climb +14, Hide +14*, Listen +4, Spot +6</p><p>Feats: Weapon Finesse (claw)</p><p>Climate/Terrain: Any warm forest</p><p>Organization: Solitary</p><p>Challenge Rating: 1/6 </p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: --</p><p></p><p>Description: Chameleons are tiny lizards native to tropical forest regions. They vary in size from a few inches to a 2 feet long. They are typically green, have a long prehensile, and eyes that are able to swivel independently of each other. Some species have horns.</p><p></p><p>Combat: Chameleons will generally flee when attacked. If forced into combat they attack with their claws.</p><p>Keen Sight (Ex): Chameleons have excellent vision thanks to their two independently focusing eyes. Their eyesight is so keen that they can spot a moving object or creature even if it is invisible, ethereal, or astral. Only by remaining perfectly still can such objects or creatures avoid their notice.</p><p>Tongue (Ex): Chameleons have a long sticky tongue with which they can catch prey of size fine or smaller. The tongue is nearly as long as the chameleon, approximately 2 ft.</p><p>Skills: Chameleons possess the ability to change color. This gives them a +4 racial bonus to Hide and a +8 in their native habitat. Chameleons spend most of their lives in trees and are very adapted to life in tree branches, this gives them a +2 to Balance and Climb skills.</p><p></p><p></p><p>Dire Chameleon</p><p>Small Animal (Dire)</p><p>Hit Dice: 2d8 (10)</p><p>Initiative: +4 (Dex)</p><p>Speed: 30ft., climb 30ft.</p><p>AC: 17 (+2 size, +3 Dex, +2 Natural)</p><p>Attacks: +7 claws, +4 tail</p><p>Damage: Claw 1d6, Tail Strike 1d2</p><p>Face/Reach: 5 ft. by 5 ft./ 5ft.</p><p>Special Attacks: Tongue, Tail Strike, Tail Trip</p><p>Special Qualities: Keen Sight, Tongue, Prehensile Tail</p><p>Saves: Fort +2, Reflex +5, Will +1</p><p>Abilities: Str 4, Dex 18, Con 11, Int 2, Wis 12, Cha 2</p><p>Skills: Balance +13, Climb +15, Hide +14*, Listen +4, Spot +6</p><p>Feats: Weapon Finesse (claw) Alertness</p><p>Climate/Terrain: Any warm forest</p><p>Organization: Solitary</p><p>Challenge Rating: 2 </p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: --</p><p></p><p>Description: Dire chameleons are small lizards native to tropical forest region. Though appearance varies, they are typically green, with claws equipped for climbing and eyes capable of swiveling independently of each other. Some varieties have a set of 3 horns, reminiscent of a triceratops. Dire chameleons typically reach length of around 5 feet.</p><p> </p><p>Combat: Dire chameleons will generally flee when attacked. If forced into combat they attack with their claws.</p><p>Keen Sight (Ex): Dire chameleons have excellent vision thanks to their two independently focusing eyes. Their eyesight is so keen that they can spot a moving object or creature even if it is invisible, ethereal, or astral. Only by remaining perfectly still can such objects or creatures avoid their notice.</p><p>Tongue (Ex): Dire chameleons have a long sticky tongue with which they can catch prey of size tiny or smaller. More cunning dire chameleons will use their tongues to disarm opponents of their weapons.</p><p>Prehensile Tail (Ex): Dire chameleons possess a prehensile tail with which they can grab a hold of objects. Normally, used to aid climbing and balance, the dire chameleon can strike opponents and make trip attacks. A tail strike does 1d2 points of damage. </p><p>Skills: Dire chameleons possess the ability to change color. This gives them a +4 racial bonus to Hide and a +8 in their native habitat. Chameleons spend most of their lives in trees and are very adapted to life in tree branches, this gives them a +2 to Balance and Climb skills.</p><p></p><p>I made the chameleon out of the tiny lizard from the MM, and using bits of kua tao and troglytes to explain their vision and color changing abilities. I then took the chameleon and added the Dire Template from here to make the Dire Chameleon. Admittedly I'm still pretty new at creating new critters so I'm sure I made some mistakes somewhere and would be very appreciative if someone could point them out and correct them. As for the Keen Sight ability, it seems a bit much for the mundane chameleon, but seems to fit in okay with the dire version and makes alot of sense for my ultimate goal, the Werechameleon. Again any help will be appreciated.</p></blockquote><p></p>
[QUOTE="Jahx, post: 242101, member: 3455"] Chameleon Tiny Animal Hit Dice: ¼d 8(1hp) Initiative: +3 (Dex) Speed: 20ft., climb 20ft. AC: 15 (+2 size, +3 Dex) Attacks: +5 claws Damage: Claw 1d4 -4 Face/Reach: 2 1/2 ft. by 2 1/2 ft./ 0 ft. Special Attacks: -- Special Qualities: Keen Sight, Tongue Saves: Fort +2, Reflex +5, Will +1 Abilities: Str 2, Dex 16, Con 9, Int 2, Wis 12, Cha 2 Skills: Balance +12, Climb +14, Hide +14*, Listen +4, Spot +6 Feats: Weapon Finesse (claw) Climate/Terrain: Any warm forest Organization: Solitary Challenge Rating: 1/6 Treasure: None Alignment: Always neutral Advancement: -- Description: Chameleons are tiny lizards native to tropical forest regions. They vary in size from a few inches to a 2 feet long. They are typically green, have a long prehensile, and eyes that are able to swivel independently of each other. Some species have horns. Combat: Chameleons will generally flee when attacked. If forced into combat they attack with their claws. Keen Sight (Ex): Chameleons have excellent vision thanks to their two independently focusing eyes. Their eyesight is so keen that they can spot a moving object or creature even if it is invisible, ethereal, or astral. Only by remaining perfectly still can such objects or creatures avoid their notice. Tongue (Ex): Chameleons have a long sticky tongue with which they can catch prey of size fine or smaller. The tongue is nearly as long as the chameleon, approximately 2 ft. Skills: Chameleons possess the ability to change color. This gives them a +4 racial bonus to Hide and a +8 in their native habitat. Chameleons spend most of their lives in trees and are very adapted to life in tree branches, this gives them a +2 to Balance and Climb skills. Dire Chameleon Small Animal (Dire) Hit Dice: 2d8 (10) Initiative: +4 (Dex) Speed: 30ft., climb 30ft. AC: 17 (+2 size, +3 Dex, +2 Natural) Attacks: +7 claws, +4 tail Damage: Claw 1d6, Tail Strike 1d2 Face/Reach: 5 ft. by 5 ft./ 5ft. Special Attacks: Tongue, Tail Strike, Tail Trip Special Qualities: Keen Sight, Tongue, Prehensile Tail Saves: Fort +2, Reflex +5, Will +1 Abilities: Str 4, Dex 18, Con 11, Int 2, Wis 12, Cha 2 Skills: Balance +13, Climb +15, Hide +14*, Listen +4, Spot +6 Feats: Weapon Finesse (claw) Alertness Climate/Terrain: Any warm forest Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: -- Description: Dire chameleons are small lizards native to tropical forest region. Though appearance varies, they are typically green, with claws equipped for climbing and eyes capable of swiveling independently of each other. Some varieties have a set of 3 horns, reminiscent of a triceratops. Dire chameleons typically reach length of around 5 feet. Combat: Dire chameleons will generally flee when attacked. If forced into combat they attack with their claws. Keen Sight (Ex): Dire chameleons have excellent vision thanks to their two independently focusing eyes. Their eyesight is so keen that they can spot a moving object or creature even if it is invisible, ethereal, or astral. Only by remaining perfectly still can such objects or creatures avoid their notice. Tongue (Ex): Dire chameleons have a long sticky tongue with which they can catch prey of size tiny or smaller. More cunning dire chameleons will use their tongues to disarm opponents of their weapons. Prehensile Tail (Ex): Dire chameleons possess a prehensile tail with which they can grab a hold of objects. Normally, used to aid climbing and balance, the dire chameleon can strike opponents and make trip attacks. A tail strike does 1d2 points of damage. Skills: Dire chameleons possess the ability to change color. This gives them a +4 racial bonus to Hide and a +8 in their native habitat. Chameleons spend most of their lives in trees and are very adapted to life in tree branches, this gives them a +2 to Balance and Climb skills. I made the chameleon out of the tiny lizard from the MM, and using bits of kua tao and troglytes to explain their vision and color changing abilities. I then took the chameleon and added the Dire Template from here to make the Dire Chameleon. Admittedly I'm still pretty new at creating new critters so I'm sure I made some mistakes somewhere and would be very appreciative if someone could point them out and correct them. As for the Keen Sight ability, it seems a bit much for the mundane chameleon, but seems to fit in okay with the dire version and makes alot of sense for my ultimate goal, the Werechameleon. Again any help will be appreciated. [/QUOTE]
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