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Help deciding Divination Wizard vs. Bladesinger
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<blockquote data-quote="FrogReaver" data-source="post: 8398101" data-attributes="member: 6795602"><p>My take. Wizards aren't so much about subclass but about spells. A few subclasses can change the playstyle but most are going to feel mostly like Wizards. Right now your only level 2 and so you don't have alot of spells. Divination Wizard will feel alot better when you can start forcing enemies to fail saving throws against your powerful debuff spells. You may like it alot more at that point. Also, Divination Spells are great out of combat uses. You really should lean into that some if you are playing a Divination Wizard. It helps make him more fun. Take Augury and Ask your Dm some questions!</p><p></p><p>That said, the question is what you are going to find fun. If you really want to be in melee with a Bladesinger Wizard they can do it. But you'll be using most of your casting potential to keep up with martials. If that's what you find fun then go for it. Alternatively the Bladesinger can function as a back line wizard with above average defenses that doesn't have to run away when something runs up to him and also can run up into melee when the normal front liners are starting to get a bit injured. That to me would be the more effective and fun way to play the subclass.</p><p></p><p>Don't discount Evokers. Not being restricted where you use shatter/fireball is pretty awesome. And if you make it to level 10 or 14 the features are nice. You don't have to blast all the time, but it's nice knowing the option is there. Because typical wizard play will be something like, turn 1 cast a concentration buff or debuff spell. Turn 2 firebolt. The Evokers turn 2 can be Fireball everything.</p><p></p><p>Abjuration wizards are pretty boring, but effective.</p><p></p><p>Necromancers are cool with Animate Dead. Quite a different playstyle than other Wizards.</p><p></p><p>War Wizards are solid but don't add anything I would count as particularly fun.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8398101, member: 6795602"] My take. Wizards aren't so much about subclass but about spells. A few subclasses can change the playstyle but most are going to feel mostly like Wizards. Right now your only level 2 and so you don't have alot of spells. Divination Wizard will feel alot better when you can start forcing enemies to fail saving throws against your powerful debuff spells. You may like it alot more at that point. Also, Divination Spells are great out of combat uses. You really should lean into that some if you are playing a Divination Wizard. It helps make him more fun. Take Augury and Ask your Dm some questions! That said, the question is what you are going to find fun. If you really want to be in melee with a Bladesinger Wizard they can do it. But you'll be using most of your casting potential to keep up with martials. If that's what you find fun then go for it. Alternatively the Bladesinger can function as a back line wizard with above average defenses that doesn't have to run away when something runs up to him and also can run up into melee when the normal front liners are starting to get a bit injured. That to me would be the more effective and fun way to play the subclass. Don't discount Evokers. Not being restricted where you use shatter/fireball is pretty awesome. And if you make it to level 10 or 14 the features are nice. You don't have to blast all the time, but it's nice knowing the option is there. Because typical wizard play will be something like, turn 1 cast a concentration buff or debuff spell. Turn 2 firebolt. The Evokers turn 2 can be Fireball everything. Abjuration wizards are pretty boring, but effective. Necromancers are cool with Animate Dead. Quite a different playstyle than other Wizards. War Wizards are solid but don't add anything I would count as particularly fun. [/QUOTE]
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