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Help deciding Divination Wizard vs. Bladesinger
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<blockquote data-quote="ECMO3" data-source="post: 8398755" data-attributes="member: 7030563"><p>I prefer a Bladesinger and you can build these a lot of ways and any of those seem viable. Personally I am not a fan of getting mobile with a bladesinger or resilient constitution, I would rather have an ASI, a half feat, or warcaster. One thing to note,at high levels you will run into problems not being able to prepare all the spells you want if you don't max intelligence pretty quickly. That said here is my 2 cents (for what it is worth)</p><p></p><p>#2. I like #2. I think that is very strong. I personally would take an ASI, lucky or warcaster at level 4 instead of mobile, but mobile will still work.</p><p></p><p>#1. I don't like #1 with those feats. With those scores I would take weapon master at 1st level and start out with an 18 in both Dex and Int and Whip, S. Sword, Rapier, hand cross bow. Then you have all the weapons you want and can start with 18 Dex and 18 intelligence. The hand crossbow is really good once you get extra attack, the loading does not matter because when you are ranged you make 1 attack with the crossbow and then follow it up with toll the dead or firebolt. Whip works really well with warcaster because of the 10' reach. Usually you want to attack with a better weapon, but this is great to trigger a spell OA.</p><p></p><p>#3 is the worst of those IMO, having just a Rapier is doable, but it kind of sucks down the road if you find a magic short sword or a magic scimitar etc If you are in a campaign where you can buy magic items this is not as big a deal. The odd constitution seems like a waste too.</p><p></p><p>Another option is custom lineage. This still has the limited weapon problem as #3 but you can take the +2 in dexterity and take either fey touched or shadow touched to boost intelligence to 18 and have both 18 Dex, 18 Int and get 2 extra spells and 2 extra castings. Misty step is something you are going to want anyway and there are a bunch of great off-list spells to pair with it. Personally I like Hex from Fey Touched at low levels. It is less useful in combat at high levels, but it is a free cast of it and still has out of combat uses. Shadow touched Invisibility is strong too, not as useful as Misty step and there are not as many good 1st level options to pair with it but a half feat that gives you a good spell and 2 castings a day is solid. For Shadow touched the 1st level spells I like are false life, cause fear, disguise self and silent image. False life is good at high levels, cause fear is a good at low levels and the other two are good utility at any level and again it is a free cast once a day.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8398755, member: 7030563"] I prefer a Bladesinger and you can build these a lot of ways and any of those seem viable. Personally I am not a fan of getting mobile with a bladesinger or resilient constitution, I would rather have an ASI, a half feat, or warcaster. One thing to note,at high levels you will run into problems not being able to prepare all the spells you want if you don't max intelligence pretty quickly. That said here is my 2 cents (for what it is worth) #2. I like #2. I think that is very strong. I personally would take an ASI, lucky or warcaster at level 4 instead of mobile, but mobile will still work. #1. I don't like #1 with those feats. With those scores I would take weapon master at 1st level and start out with an 18 in both Dex and Int and Whip, S. Sword, Rapier, hand cross bow. Then you have all the weapons you want and can start with 18 Dex and 18 intelligence. The hand crossbow is really good once you get extra attack, the loading does not matter because when you are ranged you make 1 attack with the crossbow and then follow it up with toll the dead or firebolt. Whip works really well with warcaster because of the 10' reach. Usually you want to attack with a better weapon, but this is great to trigger a spell OA. #3 is the worst of those IMO, having just a Rapier is doable, but it kind of sucks down the road if you find a magic short sword or a magic scimitar etc If you are in a campaign where you can buy magic items this is not as big a deal. The odd constitution seems like a waste too. Another option is custom lineage. This still has the limited weapon problem as #3 but you can take the +2 in dexterity and take either fey touched or shadow touched to boost intelligence to 18 and have both 18 Dex, 18 Int and get 2 extra spells and 2 extra castings. Misty step is something you are going to want anyway and there are a bunch of great off-list spells to pair with it. Personally I like Hex from Fey Touched at low levels. It is less useful in combat at high levels, but it is a free cast of it and still has out of combat uses. Shadow touched Invisibility is strong too, not as useful as Misty step and there are not as many good 1st level options to pair with it but a half feat that gives you a good spell and 2 castings a day is solid. For Shadow touched the 1st level spells I like are false life, cause fear, disguise self and silent image. False life is good at high levels, cause fear is a good at low levels and the other two are good utility at any level and again it is a free cast once a day. [/QUOTE]
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