Some adventurers (note that they mostly use 3.0 prestige classes adapted for 3.5 since I statted most of them out before the Complete Series was available):
Athena Doriansdotter Female human Clr9; CR: 9; Medium-size humanoid (human); HD: 9d8+18; hp: 66; Init: +2; Spd: 30 ft; AC: 18 ( touch 12, flat-footed 16); BAB +6; Grap +5; Atk: +6/+1 melee (1d6/x2, +1 quarterstaff) or +6/+1 (1d6-2 silver shod quarterstaff) or +9 ranged (1d8+1/19-20 x2/70 ft., light crossbow); Face/reach: 5’/5’; SQ: Turn undead 4/day, Greater Turning; AL: Neutral Good; SV Fort: +10, Ref: +7, Will: +12; Str: 8 Dex: 12 (14), Con: 14, Int: 10, Wis: 18(20), Cha: 13. Height: 5’7”; Weight: 98 lbs.
Skills and Feats: Concentration +14, Diplomacy +8, Heal +9 (+11), Knowledge (Arcana) +5, Knowledge (planes) +1, Knowledge (religion) +8, Spellcraft +4; Improved Turning, Spell Focus: Conjuration, Spell Penetration, Greater Spell Penetration, Augment Summoning.
Possessions: Phylactery of Undead Turning, +2 Periapt of Wisdom, +2 cloak of Resistance, +2 gloves of dexterity, +2 Leather Armor, +1 Buckler, +1/masterwork (silver shod) Quarterstaff, Dagger, +1 Light crossbow, 10 bolts, 10 alchemical silver bolts, 10 cold iron bolts, healer's kit, antitoxin, 2 scrolls of align weapon, 4 scrolls of cure light wounds, scroll of remove fear, scroll of protection from evil, scroll of magic weapon, silver holy symbol, backpack, waterskin, 2 days' rations, 1 pp, 15gp, 30 sp, 20 cp.
Cleric Spells per Day: 6/6+1/5+1/4+1/3+1/2+1; base DC = 15 + spell level. 0: Detect Magic, Guidancex3, Light; 1: Blessx2, Detect Undead, Endure Elements*, Magic Stone, Shield of Faithx2; 2: Aid*, Consecrate, Lesser Restoration, Remove Paralysis, Spiritual Weapon; 3: Magic Circle vs. Evil, Prayer, Searing Light, Searing Light*, Summon Monster III; 4: Death Ward, Freedom of Movement, Holy Smite*, Summon Monster IV; 5: Disrupting Weapon, Flame Strike*, Summon Monster V
*Domain Spell (Domains: Sun (Greater Turning 1/day); Good (Cast [Good] spells at +1 clvl))
Beleg Strongbow Male Rgr 6; CR: 6; Medium-size humanoid (ef); HD: 6d8; hp: 33; Init: +5; Spd: 30 ft; AC: 22 ( touch 15, flat-footed 17); BAB +6; Grap +8; Atk: +9 melee (1d8+2/ 19-20x2, longsword) or +12 ranged (1d8+3/x3/110 ft., composite longbow); full atk: +9/+4 melee (1d8+2 longsword) or +11/+11/+6 (1d8+3 composite longbow) Face/reach: 5’/5’; SQ: elf qualities, Favored Enemies: +2 orcs, +4 undead; AL: Neutral Good; SV Fort: +6, Ref: +11, Will: +4; Str: 14 Dex: 19 (21), Con: 10, Int: 10, Wis: 13, Cha: 8. Height: 5’7”; Weight: 131 lbs.
Skills and Feats: Knowledge (dungeoneering) +1, Knowledge (Geography) +1, Knowledge (nature) +1, Listen +13, Ride +7, Search +5, Spot +13, Survival +11 (+13 tracking); Endurance, Point Blank Shot, Precise Shot, Rapid Shot, Manyshot, Track, Weapon Focus: Longbow.
Possessions: +1 cloak of resistance, +2 gloves of dexterity, +1 chain shirt, +1 buckler, +1 Mighty [+2] Composite Longbow, pearl of power (lvl 1), 20 arrows, 20 alchemical silver arrows, 20 cold iron arrows, dagger, 2 potions of cure light wounds, 2 oils of bless weapon, potion of lesser restoration, wand of cure light wounds, masterwork longsword, backpack, wooden holy symbol (Ehlonna), waterskin, 2 days' rations, 1 pp, 15gp, 30 sp, 20 cp.
Spells per day 2 (base DC 11+lvl)
Spells Prepared: Entangle, Longstrider
Animal Companion: Light warhorse (chain shirt barding and military saddle)
Taren Takis, human Ftr 6/Exotic Weapon Master 3: CR 9; Medium-size Humanoid; HD 6d10+3d10+18; hp 76; Init +2; Spd 30 ft; AC 20 (touch 13, flat-footed 18) [+2 Dex, +6 chain shirt, +1 deflection, +1 natural]; BAB +9; Grap +13; Atk: +15 melee (2d6+9/x3 Heavy Poleaxe), or +12 ranged (1d8+4 composite longbow); Full Atk: +15/+10 (2d6+9/x3 heavy poleaxe) or +12/+7 (1d8+4 composite longbow); SA: Exotic Reach, Show Off, Trip Attack; AL LN; SV Fort +10, Ref +6, Will +6; Str 18, Dex 14, Con 15, Int 11, Wis 10, Cha 12.
Skills and Feats: Craft Weaponsmithing +3 3r, Diplomacy +6 3rcc, Intimidate +10 9r, Profession: Soldier +3 3r, Ride +5 3r, Sense Motive +6 6rcc; Combat Reflexes, Dodge, Elusive Target Exotic Weapon Proficiency: Heavy Poleaxe, Iron Will, Mobility, Spring Attack, Weapon Focus: Heavy Poleaxe, Weapon Specialization: Heavy Poleaxe.
Equipment: +1 heavy poleaxe, +1 amulet of natural armor, +2 chain shirt, +1 ring of protection, +1 cloak of resistance, masterwork dagger, masterwork mighty [+4] composite longbow, 20 arrows, holy symbol of Pholtus, potion of cure serious wounds, potion of fly, potion of invisibility purge, cold weather outfit.
Exotic Reach: When wielding an exotic weapon with reach, the character may make an attack of opportunity against a foe that provokes such an attack even if the foe has cover (but not total cover).
Show Off: As a standard action, the character can display his mastery with an exotic weapon and confound his opponent. The character may make an Intimidate check against a single opponent within 30 feet that can see him, adding his base attack bonus to the reuslt. If the result exceeds the opponent’s modified level check (see the skill description on page 76 of the Player’s Handbook), the opponent becomes shaken (-2 penalty on attack rolls, ability checks, and saving throws) for one round per class level of the exotic weapon master.
Trip Attack:The character can use a one-handed or two-handed exotic weapon to make a trip attack. If he is tripped during his own trip attempt, he can drop the weapon to avoid being tripped. If the exotic weapon already allows its wielder to make trip attacks, the character instead adds a +2 bonus on any trip attempt.
Crito Brightsun: male human Ex Bbn 2/Ftr 6/Ghostwalker 6; CR 14; Medium-size humanoid (human); HD 2d12+12d10+45; HP 136; Init +1; Move: 30 ft.; AC: 21 (+10 Armor, +1 Dex, +1 natural); BAB +14; Grap +21; Atk: +23/+18/+13 (2d6+14 +2 Ghost touch cold iron greatsword) or +16/+11/+6 (1d8+7 composite longbow), SQ: Uncanny Dodge I, Painful Reckoning +6, Resolute Aura (+6 intimidate), Anonymity, Feign Death, Superior Iron Will, Etherealness 1/day, Shadow Walk 6 hours/day and 3times/day; Alignment: Lawful Good; Saves: Fort +17, Reflex +7, Will +11; Str 20 (24), Dex 13, Con 14 (16), Int 10, Wis 10, Cha 12. Height 5’ 5”; Height 6’ 7”, Weight (251 lb)
Skills and Feats: Bluff +6, Climb +12, Intimidate +16, Jump +10, Listen +11, Move Silently +5, Spot +12, Survival +5; Dodge, Endurance, Iron Will, Mobility, Power Attack, Spring Attack, Toughness, Weapon Focus: Greatsword, Weapon Specialization: Greatsword
Equipment: +2 ghost touch cold iron greatsword, +1 alchemical silver glaive, masterwork mighty [+7] composite longbow, Quiver of Ehlonna, 30 cold iron arrows, 15 adamantine arrows, 15 alchemical silver arrows, +4 belt of giant strength, +2 amulet of health, +2 adamantine fullplate with +1 armor spikes, +3 cloak of resistance, 3 potions CSW, 2 vials of oil of bless weapon, 2 vials of silversheen, boots of speed.
Theseus Darkbane Male Human Clr 8/Sacred Exorcist 6; CR: 14; Medium-size humanoid (human); HD: 14d8+28; hp: 101; Init: +5; Spd: 30 ft; AC: 25 (touch 11, flat-footed 24); BAB +10; Grap 11; Atk: +13/+8 melee (1d8+3/x2, heavy mace) or +12 ranged (1d8/19-20 x2/70 ft., light crossbow); Face/reach: 5’/5’; SQ: Turn undead 12/day, Greater Turning, Dispel Evil 1/week, Chosen Foe (evil outsiders or undead--+2 bluff, intimidate, listen, sense motive, spot, and clvl checks), Resist Possession, Detect Evil, Consecrated Presence; AL: Neutral Good; SV Fort: +15, Ref: +12, Will: +21; Str: 12 Dex: 12 (14), Con: 14, Int: 10, Wis: 19 (21), Cha: 13. Height: 5’7”; Weight: 98 lbs.
Skills and Feats: Concentration +17, Heal +5 (+7), Knowledge (Arcana) +5, Knowledge (planes) +7, Knowledge (religion) +10, Spellcraft +12; Spell Penetration, Greater Spell Penetration, Chain Spell, Improved Initiative, Extra Turning x2 (Exorcist bonus), Craft Wondrous Item and Chain Spell.
Possessions: +5 cloak of resistance, +2 fullplate, +2 large shield, +2 cold iron heavy mace, +2 gloves of dexterity, masterwork light crossbow, scroll of Heal, wand of cure serious wounds, miscellaneous potions, silversheen.
Cleric Spells per Day: 6/7+1/6+1/5+1/5+1/4+1/3+1/2+1; base DC = 15 + spell level. 0: Detect Magic, Detect Poison, Guidancex3, Read Magic; 1: Divine Favor, Sanctuary, Protection From Evil*, Shield of Faith x4; 2: Align Weapon, Owl's Wisdom, Remove Paralysis x2, Silence, Status, Magic Circle against Evil*; 3: Daylight, Dispel Magic, Magic Vestment, Mass Resist Elements (DotF), Prayer, Searing Light*; 4: Death Ward x3, Freedom of Movement, Holy Smite*, Recitation (DotF); 5: Bear's Heart (DotF), Flame Strike*, Flame Strike, Spell Resistance x2 6: Fire Seeds*, True Seeing, Heroes' Feast, Chained Dispel Magic; 7: Destruction, Holy Word*, Holy Word
*Domain Spell (Domains: Sun (Greater Turning 1/day); Good (Cast [Good] spells at +1 clvl); Exorcism)
William Cromwell male human Rog 4/Ftr 4/Duellist 1; CR: 9; Medium-size humanoid (human); HD: 4d6+5d10+18; hp: 66; Init: +4; Spd: 30 ft; AC: 24 ( touch 15, flat-footed 19); BAB +8; Grap +10; Atk: +14/+9 melee (1d6+3/15-20x2 rapier) or +12 ranged (1d4+2 /19-20 x2/10 ft., dagger); Face/reach: 5’/5’; SQ: Canny Defense, Evasion, Trap Sense +1, Uncanny Dodge I, Trapfinding, Sneak Attack +2d6 AL: Neutral Good; SV Fort: +9, Ref: +13, Will: +5; Str: 14 Dex: 16 (18), Con: 14, Int: 11(13), Wis: 8, Cha: 12. Height: 5’9”; Weight: 145 lbs.
Skills and Feats: Bluff +10, Climb +10 Diplomacy +10, Disguise +5, Disable Device +9, Jump +10, Open Lock +12, Perform (witty reparte) +6, Search +9, Sense Motive +7, Tumble +17; Combat Expertise, Dodge, Mobility, Spring Attack, Weapon finesse, Weapon focus: Rapier, Weapon Specialization: Rapier, Iron Will.
Possessions: +2 gloves of dexterity, +1 ring of protection, +2 headband of intellect, +2 cloak of resistance, +2 Mithral Chain shirt, +1 buckler, +1 keen adamantium rapier, signet ring, masterwork dagger, masterwork alchemical silver dagger, 2 potions CLW, potion of CSW, oil of bless weapon, masterwork cold iron dagger, masterwork thieves' tools, backpack, waterskin, Disguise Kit, 2 days' rations, 1 pp, 15gp, 30 sp, 20 cp
Beck Lightbringer, Human Pal 7: HD: 7d10+14; HP: 72; Init +0 ; AC 20 (10 touch, 20 flatfooted) [+10 fullplate]; BAB: +7, Grap +10/+6; Atk +12 (2d6+5 greatsword); Full Atk +12/+7 (2d6+5 greatsword) or or +11/+6 (1d8+3 heavy lance) or +8/+3 ranged (1d8+3 composite longbow); SQ: Aura of Good, Detect Evil, Smite Evil 2/day, Divine Health, Divine Grace, Aura of Courage, Lay on Hands (21 hp/day), Turn Undead 7/day (as 4th level cleric), Summon Mount, Remove Disease 1/week AL: LG; Svs: Fort +11, Ref +6, Will +8
Str: 16, Dex 10, Con 15, Int 10, Wis 14, Cha 17
Skills and Feats: Diplomacy +10 (5r), Knowledge (Religion) +5 (5r), Ride +10 (10r), Sense Motive +12 (10r); Weapon Focus: Greatsword, Power Attack, Cleave, Divine Might.
Languages: Common
Spells/day : 2
1: Bless Weapon, Divine Sacrifice.
Equipment:
Blessings of the Faerie Pool—+1 inherent bonus to constitution
+2 fullplate
+1 cold iron greatsword
Masterwork cold iron spiked locked gauntlet
Masterwork silver spiked gauntlet
Cold iron kukri
Masterwork mighty +3 composite longbow
10 cold iron arrows
10 silver arrows
20 normal arrows
+1 vest of resistance
lvl 1 pearl of power
Courtier’s outfit
Traveler’s outfit
Cleric’s vestments
Winter blanket
Bedroll
Waterskin
Flint and steel
4 torches
10 days’ rations
4x scroll of CLW
2x scroll prot. evil
Mount equipment:
Mwk chain shirt barding
Military saddle
Saddlebags
Mwk heavy lance