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<blockquote data-quote="clockworkjoe" data-source="post: 1627998" data-attributes="member: 1321"><p>My (evil) players have decided to kill the level 17 paladin prince of the kingdom they're currently in. I didn't expect this course of action, so I need to stat and plan a bunch of stuff out:</p><p></p><p>Prince mihal is a human level 17 paladin with PC amount of equipment. Heroic stats (5d6 drop lowest 2)</p><p></p><p>Wolfe, captain of the guard, level 15 gnome urban ranger - although he will probably not be there due to the civil war going on. He will teleport back if he hears the prince is under attack. </p><p></p><p>500 city guard around city, 100 near castle</p><p></p><p>700 oathsworn warriors - Soldiers donated by loyal warrior clans to the king. 35 clans of 20 level 3 fighters led by a fighter of level 1d4+4. Good equipment, both ranged and melee and a little magic. 200 will be at the castle, with 300 nearby. 200 around the city. </p><p></p><p>Deathsworn barbarians. 100 barbarians level 3 led by Chieftain bar 8/druid 8</p><p></p><p>10 adventurers of level 3d4. All good aligned. </p><p></p><p>1 wayfarer guide (level 13 wizard with teleporter prestige class from tome and blood)</p><p></p><p>1 wizard advisor (level 16)</p><p></p><p>A big old castle with lots of magic defenses. </p><p></p><p>An undead king (ex paladin 20 death knight) locked in a holy tomb who is still loyal to his son</p><p></p><p>The players have access to:</p><p></p><p>a gnoll tribe living in the city (domesticated) led by Gnar, ranger 14. somewhat loyal to players</p><p></p><p>Access to lots of mercenaries and evil adventurers (30 total, level 3d4 and 6 level 4d4)</p><p></p><p>potential map of castle for a price and secret entrance in.</p><p></p><p>lots of chaos/distractions from other factions attacking the castle/prince's forces. </p><p></p><p>--</p><p></p><p>What can i throw at my players for this assault? They have only 1 hour before they begin the attack (the prince was already attacked by a demon and they want to capitalize on this)</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 1627998, member: 1321"] My (evil) players have decided to kill the level 17 paladin prince of the kingdom they're currently in. I didn't expect this course of action, so I need to stat and plan a bunch of stuff out: Prince mihal is a human level 17 paladin with PC amount of equipment. Heroic stats (5d6 drop lowest 2) Wolfe, captain of the guard, level 15 gnome urban ranger - although he will probably not be there due to the civil war going on. He will teleport back if he hears the prince is under attack. 500 city guard around city, 100 near castle 700 oathsworn warriors - Soldiers donated by loyal warrior clans to the king. 35 clans of 20 level 3 fighters led by a fighter of level 1d4+4. Good equipment, both ranged and melee and a little magic. 200 will be at the castle, with 300 nearby. 200 around the city. Deathsworn barbarians. 100 barbarians level 3 led by Chieftain bar 8/druid 8 10 adventurers of level 3d4. All good aligned. 1 wayfarer guide (level 13 wizard with teleporter prestige class from tome and blood) 1 wizard advisor (level 16) A big old castle with lots of magic defenses. An undead king (ex paladin 20 death knight) locked in a holy tomb who is still loyal to his son The players have access to: a gnoll tribe living in the city (domesticated) led by Gnar, ranger 14. somewhat loyal to players Access to lots of mercenaries and evil adventurers (30 total, level 3d4 and 6 level 4d4) potential map of castle for a price and secret entrance in. lots of chaos/distractions from other factions attacking the castle/prince's forces. -- What can i throw at my players for this assault? They have only 1 hour before they begin the attack (the prince was already attacked by a demon and they want to capitalize on this) [/QUOTE]
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