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Help defend the Prince's Castle!
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<blockquote data-quote="clockworkjoe" data-source="post: 1629394" data-attributes="member: 1321"><p>The castle is on high alert since there's been the possibility of civil war for some time. However, they did not expect the players to attack the prince.</p><p></p><p>The PCs and NPC allies</p><p>PC 1 is a elan psion/wizard/cerebralmancer level 13</p><p>PC 2 is a yuan ti fighter level 13 (he is a few levels above the other PCs took some special disadvantages to get it)</p><p>PC 2's cohort is a yuan ti cleric 13</p><p>PC 3 is a weretiger sorcerer 13 (also took some disads. to gain a few levels)</p><p>PC 3 has a special stronghold - a flying ship with a veil of obscurity</p><p>PC 4 is a human fighter/rogue about level 13 or so (forgot the exact mix)</p><p>PC 5 is a druid/vermin lord about level 13 but he isn't a serious player. </p><p>NPC ally 1 is a goblin knife fighter (rogue 4/fighter 2/invisible blade 5)</p><p>NPC ally 2 is a gnoll ranger 14 with 6 elite gnoll fighters (level 4,4,4,5,6,7)</p><p></p><p>The prince is NOT aware of the magic ship so the PCs will have that advantage. The prince does not have very good intelligence on the players, but is aware of their basic capabilities. The paladin is tapped of most of his magic from the ambush by the angry demon lord. The prince is basically only going to have enough time to shut the gates, and call for general quarters for his troops. No time for lengthy rituals or elaborate plans he doesn't already have planned out. </p><p></p><p>The prince's family is staying with a relative (a noble in a distant country) until the civil strife calms down. Everyone in the castle is prepared for a siege. However, the demon lord is teleporting around town, causing havoc, the nobles have declared independence and are marching a mercenary army into town, the commoners are revolting and the church of Mitra (LG god of justice) blames the prince for the civil war so will not help him in this battle. </p><p></p><p>I do want the castle to have an orb of storms so the prince will summon a powerful thunderstorm to put out fires caused by numerous fire elementals (summoned by the demon lord)</p><p></p><p>Actually, what I would really like are:</p><p></p><p>1. The stats for about 10 good aligned adventurers from level 3 to 12. They can be formed into adventuring parties. They were roped into defending the castle a few nights ago and do not work well with the troops. Elite troubleshooters but with a strong sense of self preservation. Think of them as PCs from other campaigns that happen to be there. If you have a character you would like to 'donate' for the battle, I would love to use them. I can print the stats out and throw him/her in the mix. </p><p></p><p>If a lot of people contribute to my preparations, then I will post a battle report in story hour and give a blow by blow account of the mayhem. Also, my NPCs have a strong sense of preservation and do not act like red shirts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2. Similar to number 1, but about 30 evil and selfish adventurers willing to raid the castle for a share of the loot. The more I get the better. The PCs will recruit some of them from a nearby inn, but may not use all of them. </p><p></p><p>Any history or background for these characters will be appreciated. I will roleplay them if you give me something to work with. </p><p></p><p>3. The court wizard and the paladin's cohort. Level 16 LG wizard with PC level of gear. What kind of spells would he use to defend a castle? What tactics would he use against powerful adventurers? </p><p></p><p>4. Tactics for well trained warriors and fighters against powerful adventurers? The prince has trained his army for all types of enemies so they will have an idea of what powerful adventurers can do in battle, but what can low level warriors and fighters with masterwork/silver/cold iron weapons do against them?</p><p></p><p>I won't throw wave after wave of soldiers against the PCs if they just die. After a few losses, the prince will order them to restore order in the city rather than waste them against the PCs. </p><p></p><p>5. Maps for a big castle?</p><p></p><p>6. Useful magical traps/defenses/constructs to defend said castle?</p><p></p><p>7. What's in the prince's treasury? How much loot would a large kingdom have in its vaults?</p><p></p><p>8. Any advice for running a big old assault like this?</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 1629394, member: 1321"] The castle is on high alert since there's been the possibility of civil war for some time. However, they did not expect the players to attack the prince. The PCs and NPC allies PC 1 is a elan psion/wizard/cerebralmancer level 13 PC 2 is a yuan ti fighter level 13 (he is a few levels above the other PCs took some special disadvantages to get it) PC 2's cohort is a yuan ti cleric 13 PC 3 is a weretiger sorcerer 13 (also took some disads. to gain a few levels) PC 3 has a special stronghold - a flying ship with a veil of obscurity PC 4 is a human fighter/rogue about level 13 or so (forgot the exact mix) PC 5 is a druid/vermin lord about level 13 but he isn't a serious player. NPC ally 1 is a goblin knife fighter (rogue 4/fighter 2/invisible blade 5) NPC ally 2 is a gnoll ranger 14 with 6 elite gnoll fighters (level 4,4,4,5,6,7) The prince is NOT aware of the magic ship so the PCs will have that advantage. The prince does not have very good intelligence on the players, but is aware of their basic capabilities. The paladin is tapped of most of his magic from the ambush by the angry demon lord. The prince is basically only going to have enough time to shut the gates, and call for general quarters for his troops. No time for lengthy rituals or elaborate plans he doesn't already have planned out. The prince's family is staying with a relative (a noble in a distant country) until the civil strife calms down. Everyone in the castle is prepared for a siege. However, the demon lord is teleporting around town, causing havoc, the nobles have declared independence and are marching a mercenary army into town, the commoners are revolting and the church of Mitra (LG god of justice) blames the prince for the civil war so will not help him in this battle. I do want the castle to have an orb of storms so the prince will summon a powerful thunderstorm to put out fires caused by numerous fire elementals (summoned by the demon lord) Actually, what I would really like are: 1. The stats for about 10 good aligned adventurers from level 3 to 12. They can be formed into adventuring parties. They were roped into defending the castle a few nights ago and do not work well with the troops. Elite troubleshooters but with a strong sense of self preservation. Think of them as PCs from other campaigns that happen to be there. If you have a character you would like to 'donate' for the battle, I would love to use them. I can print the stats out and throw him/her in the mix. If a lot of people contribute to my preparations, then I will post a battle report in story hour and give a blow by blow account of the mayhem. Also, my NPCs have a strong sense of preservation and do not act like red shirts :) 2. Similar to number 1, but about 30 evil and selfish adventurers willing to raid the castle for a share of the loot. The more I get the better. The PCs will recruit some of them from a nearby inn, but may not use all of them. Any history or background for these characters will be appreciated. I will roleplay them if you give me something to work with. 3. The court wizard and the paladin's cohort. Level 16 LG wizard with PC level of gear. What kind of spells would he use to defend a castle? What tactics would he use against powerful adventurers? 4. Tactics for well trained warriors and fighters against powerful adventurers? The prince has trained his army for all types of enemies so they will have an idea of what powerful adventurers can do in battle, but what can low level warriors and fighters with masterwork/silver/cold iron weapons do against them? I won't throw wave after wave of soldiers against the PCs if they just die. After a few losses, the prince will order them to restore order in the city rather than waste them against the PCs. 5. Maps for a big castle? 6. Useful magical traps/defenses/constructs to defend said castle? 7. What's in the prince's treasury? How much loot would a large kingdom have in its vaults? 8. Any advice for running a big old assault like this? [/QUOTE]
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