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Help defend the Prince's Castle!
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1629442" data-attributes="member: 748"><p>Depending on how challenging you want for your PCs, I would suggest the castle being blanketed with a Guards & Wards spell, with the paladin hosting a false throneroom with a few glamers, such as Permanent Image inside a Mordekainen's Private Sanctum, with a few real dangers. The actual courtroom would be extradimensional (via Mordekainen's Magnificent Mansion), perhaps the door is behind the throne but preferably something more innoculous-this would make much sense, as the demon lord could not teleport within such a space and the prince wouldn't be necessarily cowardly as his immediate charges have fled already. I'd perhaps have a host of good outsiders, such as Astral Devas, brought into service with the Planar Binding series-especially at a time without any clerics, these would be helpful. Perhaps most importantly for the wards would be the basic, 1st-level Alarm spell, that allows the wizard to keep tabs (in conjunction with scry?)</p><p></p><p>I'd also assume that a group of individuals at this level, even without much support from the temple, would have access to auguries, divinations, and some such-so they'd be at least a little prepared I'd imagine. Other useful spells a high powered wizard in charge of guarding someone might prepare would include Repulsion, Wall of Force, Programmed Image, Magic Circle Against Evil, Protection from Arrows, Protection from Spells, See Invis, etc... The goal would to not get the prince into combat in the first place, but if he has to go into combat, I'd mem a Greater Heroism spell to boost him up a bit, along with False Life, and of course, Haste-using his other spells for crowd control so the prince wouldn't get swarmed. Invisbility or Mirror Image on himself would be important, as falling in battle means failing the prince.</p><p></p><p></p><p></p><p>For a temple in my campaign, I had the PC's lured into a special room where the walls dropped on their fronts and backs and the walls on their sides shifted about 10 ft. up, revealing about 2 dozen soldiers armed in full plate with large shields and longswords, with a top compartment being revealed on both front/back sides by the wall which fell that hosted a bunch of archers and low level mages. It was a bit of a deathtrap, I'd do the same except give the soldiers in the front bottom lines Tower Shields-they're basically fodder to distract their enemies. You might want to consider doing something like that, as low level NPCs can die pretty quickly. You might want to consider archers with the ability to cast True Strike as well. (And of course some sort of support for all of them, like a bard or a cleric who can cast bless/prayer). The basic idea would be to attack en masse, otherwise they'd be cut down very very quickly.</p><p></p><p></p><p></p><p>A shield guardian heirloom for the prince would be really helpful in keeping him alive, or simply a cleric in the back with shield other cast on him and constantly healing himself. As for magical traps, perhaps some using a sort of lure against especially greedy PCs, like a valuable statue of their deity made out of gold or platinum triggered with a lightning bolt. If the prince could have afforded it, a Forbiddance spell would be really helpful in several areas.</p><p></p><p>I know I just went through the obvious stuff, but I hope it helps anyways.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1629442, member: 748"] Depending on how challenging you want for your PCs, I would suggest the castle being blanketed with a Guards & Wards spell, with the paladin hosting a false throneroom with a few glamers, such as Permanent Image inside a Mordekainen's Private Sanctum, with a few real dangers. The actual courtroom would be extradimensional (via Mordekainen's Magnificent Mansion), perhaps the door is behind the throne but preferably something more innoculous-this would make much sense, as the demon lord could not teleport within such a space and the prince wouldn't be necessarily cowardly as his immediate charges have fled already. I'd perhaps have a host of good outsiders, such as Astral Devas, brought into service with the Planar Binding series-especially at a time without any clerics, these would be helpful. Perhaps most importantly for the wards would be the basic, 1st-level Alarm spell, that allows the wizard to keep tabs (in conjunction with scry?) I'd also assume that a group of individuals at this level, even without much support from the temple, would have access to auguries, divinations, and some such-so they'd be at least a little prepared I'd imagine. Other useful spells a high powered wizard in charge of guarding someone might prepare would include Repulsion, Wall of Force, Programmed Image, Magic Circle Against Evil, Protection from Arrows, Protection from Spells, See Invis, etc... The goal would to not get the prince into combat in the first place, but if he has to go into combat, I'd mem a Greater Heroism spell to boost him up a bit, along with False Life, and of course, Haste-using his other spells for crowd control so the prince wouldn't get swarmed. Invisbility or Mirror Image on himself would be important, as falling in battle means failing the prince. For a temple in my campaign, I had the PC's lured into a special room where the walls dropped on their fronts and backs and the walls on their sides shifted about 10 ft. up, revealing about 2 dozen soldiers armed in full plate with large shields and longswords, with a top compartment being revealed on both front/back sides by the wall which fell that hosted a bunch of archers and low level mages. It was a bit of a deathtrap, I'd do the same except give the soldiers in the front bottom lines Tower Shields-they're basically fodder to distract their enemies. You might want to consider doing something like that, as low level NPCs can die pretty quickly. You might want to consider archers with the ability to cast True Strike as well. (And of course some sort of support for all of them, like a bard or a cleric who can cast bless/prayer). The basic idea would be to attack en masse, otherwise they'd be cut down very very quickly. A shield guardian heirloom for the prince would be really helpful in keeping him alive, or simply a cleric in the back with shield other cast on him and constantly healing himself. As for magical traps, perhaps some using a sort of lure against especially greedy PCs, like a valuable statue of their deity made out of gold or platinum triggered with a lightning bolt. If the prince could have afforded it, a Forbiddance spell would be really helpful in several areas. I know I just went through the obvious stuff, but I hope it helps anyways. [/QUOTE]
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