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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1629543" data-attributes="member: 748"><p>Np, for maps, I'd suggest Phineas' work over at the art and cartography forum:</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?t=73423&page=4&pp=20" target="_blank">http://www.enworld.org/forums/showthread.php?t=73423&page=4&pp=20</a></p><p></p><p>The page there has a really big Knight's Hold, along with a few other (not as large) stronghold type maps below.</p><p></p><p>Teleport-proofing an entire castle is nearly impossible in D&D, if a wizard were to expend one 8th level spell slot per day casting Dimensional Lock, he could cover a single large room perhaps. Dimensional Lock has a 20' radius and would last for 1/day per level, but if you weren't afraid of people teleporting by themselves, you could consider it a 25' radius when you placed them around an area. The best defense vs. teleport is making sure that you can't be scried or observed-and you can sort of do that if you built sheets of lead into the walls. Illusions like Screen can be more effective, as well, because anyone scrying might be placed in a precarious position, especially if a likely teleporting spot turns out to be a solid rock wall. That's partially the reason I suggested using Mord's Mag. Mansion-as it gives you a fairly large space that's teleport proof from the outside.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1629543, member: 748"] Np, for maps, I'd suggest Phineas' work over at the art and cartography forum: [url]http://www.enworld.org/forums/showthread.php?t=73423&page=4&pp=20[/url] The page there has a really big Knight's Hold, along with a few other (not as large) stronghold type maps below. Teleport-proofing an entire castle is nearly impossible in D&D, if a wizard were to expend one 8th level spell slot per day casting Dimensional Lock, he could cover a single large room perhaps. Dimensional Lock has a 20' radius and would last for 1/day per level, but if you weren't afraid of people teleporting by themselves, you could consider it a 25' radius when you placed them around an area. The best defense vs. teleport is making sure that you can't be scried or observed-and you can sort of do that if you built sheets of lead into the walls. Illusions like Screen can be more effective, as well, because anyone scrying might be placed in a precarious position, especially if a likely teleporting spot turns out to be a solid rock wall. That's partially the reason I suggested using Mord's Mag. Mansion-as it gives you a fairly large space that's teleport proof from the outside. [/QUOTE]
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