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Help Design a Prophet Base Class with d20pfsrd.com
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<blockquote data-quote="ruemere" data-source="post: 5060505" data-attributes="member: 5515"><p>At this moment, the class seems to badly need some sort of mission statement built out of gaming terms. Specifically:</p><p>1. Niche - what kind of stuff this class should excel in?</p><p>2. Goal/focus - what kind of stuff this class strives to achieve in terms of session and campaign?</p><p>3. Unique schtick - what is the unique class ability that makes the class worth standing on its own as opposed to assigning a set of new feats to other classes (Bards/Clerics)?</p><p>4. PC/NPC class - PC classes rely on more readily recoverable resources, their abilities should evolve at faster pace, while NPC classes should focus more on longterm social interactions</p><p></p><p>Sample stuff:</p><p>1. Prophet. Let's make him a divinely inspired, weathered guy with bardic abilities and uncanny ability to survive hardships thanks to divine patronage. Oh, and he needs to have a mission.</p><p>2. Go for the change in established order. Relay divine message. Preach. Win the people over. Inspire them.</p><p>3. Surviving (as in returning from the grave). Doing an epic miracle (optional). Teaching (and imparting special abilities). Being able to talk to people and make them do stuff (tongues, mass charm).</p><p>4. Obviously PC classes need more hitpoints, better defenses, more small and useful abilities. NPCs can wield potentially gamebreaking powers, howevers all those powers should be limited in use. </p><p></p><p>Obviously, these are very broad strokes. Hopefully they will help a bit flesh the bis class while ensuring better playability (at this moment, the writeup does not seem to be appealing to players or GMs).</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5060505, member: 5515"] At this moment, the class seems to badly need some sort of mission statement built out of gaming terms. Specifically: 1. Niche - what kind of stuff this class should excel in? 2. Goal/focus - what kind of stuff this class strives to achieve in terms of session and campaign? 3. Unique schtick - what is the unique class ability that makes the class worth standing on its own as opposed to assigning a set of new feats to other classes (Bards/Clerics)? 4. PC/NPC class - PC classes rely on more readily recoverable resources, their abilities should evolve at faster pace, while NPC classes should focus more on longterm social interactions Sample stuff: 1. Prophet. Let's make him a divinely inspired, weathered guy with bardic abilities and uncanny ability to survive hardships thanks to divine patronage. Oh, and he needs to have a mission. 2. Go for the change in established order. Relay divine message. Preach. Win the people over. Inspire them. 3. Surviving (as in returning from the grave). Doing an epic miracle (optional). Teaching (and imparting special abilities). Being able to talk to people and make them do stuff (tongues, mass charm). 4. Obviously PC classes need more hitpoints, better defenses, more small and useful abilities. NPCs can wield potentially gamebreaking powers, howevers all those powers should be limited in use. Obviously, these are very broad strokes. Hopefully they will help a bit flesh the bis class while ensuring better playability (at this moment, the writeup does not seem to be appealing to players or GMs). Regards, Ruemere [/QUOTE]
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