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Help Design a Prophet Base Class with d20pfsrd.com
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<blockquote data-quote="jreyst" data-source="post: 5060698" data-attributes="member: 2612"><p>I like your idea of identifying a niche. I imagine a prophet replacing a cleric in a party, or, perhaps being *just* an NPC class. An NPC PC's encounter in town speaking prophecies on a hill or healing the towns sick. In the former, as a PC, a prophet would be helpful in providing aid and comfort to the group but obviously a prophet would usually be so divinely driven that his association with other PC's would depend on their acceptance of his preachings.</p><p></p><p></p><p></p><p>Hmm. "What kind of stuff this class strives to achieve in terms of session and campaign"... I suppose I just imagine that it might be neat (non-specific non-game term lol) to just get to roleplay this sort of character... deeply connected to his deity, not a spellcaster so he doesn't have to memorize/prepare spells etc. I guess I just see the guy walking around town, an accepted prophet by the townies, and healing by having others touching the hem of his cloak, being full of win from a RP perspective.</p><p></p><p></p><p></p><p>Unique aspects would be:</p><p></p><p>Blessings one at a time, but at will, and the character can leave them active forever (until he uses a new one). For example, he could bless his friend (effects of the bless spell but one target only) and it remains in effect indefinitely (until he changes blessings).</p><p></p><p>Perform any miracle without having to choose spells ahead of time. Minor and major miracles separate power into two groups of power.</p><p></p><p>A limited "leadership" or cohort feature (disciples).</p><p></p><p>I do like the "surviving" idea you present. I had originally imagined a major miracle being the ability to raise the dead etc, but having a proactive raise dead on self being "stored" would be exceptionally cool too. Have a restriction such as "if the character dies he rises again in X days, so long as his body is not destroyed." I can even imagine a "capstone" class feature of the class being an epic miracle... parting seas, bringing plagues, wiping out armies etc. Massive stuff.</p><p></p><p></p><p></p><p>Yeah, there is a possibility this class could go either way. By targeting a PC class you have to keep "balance" in mind but if limiting to an NPC class only you can let go of "balance" and focus more on flavor. Right now I'd like to plan for a PC class but if it becomes too hard to manage I could be fine with going just NPC class.</p><p></p><p></p><p></p><p>While they are broad strokes they do give good, specific ideas. I'd like to know why you would say it is not appealing to either players or GM's. Not that I am being any sort of accusatory, just because I personally see this as full of roleplaying possibilities.</p></blockquote><p></p>
[QUOTE="jreyst, post: 5060698, member: 2612"] I like your idea of identifying a niche. I imagine a prophet replacing a cleric in a party, or, perhaps being *just* an NPC class. An NPC PC's encounter in town speaking prophecies on a hill or healing the towns sick. In the former, as a PC, a prophet would be helpful in providing aid and comfort to the group but obviously a prophet would usually be so divinely driven that his association with other PC's would depend on their acceptance of his preachings. Hmm. "What kind of stuff this class strives to achieve in terms of session and campaign"... I suppose I just imagine that it might be neat (non-specific non-game term lol) to just get to roleplay this sort of character... deeply connected to his deity, not a spellcaster so he doesn't have to memorize/prepare spells etc. I guess I just see the guy walking around town, an accepted prophet by the townies, and healing by having others touching the hem of his cloak, being full of win from a RP perspective. Unique aspects would be: Blessings one at a time, but at will, and the character can leave them active forever (until he uses a new one). For example, he could bless his friend (effects of the bless spell but one target only) and it remains in effect indefinitely (until he changes blessings). Perform any miracle without having to choose spells ahead of time. Minor and major miracles separate power into two groups of power. A limited "leadership" or cohort feature (disciples). I do like the "surviving" idea you present. I had originally imagined a major miracle being the ability to raise the dead etc, but having a proactive raise dead on self being "stored" would be exceptionally cool too. Have a restriction such as "if the character dies he rises again in X days, so long as his body is not destroyed." I can even imagine a "capstone" class feature of the class being an epic miracle... parting seas, bringing plagues, wiping out armies etc. Massive stuff. Yeah, there is a possibility this class could go either way. By targeting a PC class you have to keep "balance" in mind but if limiting to an NPC class only you can let go of "balance" and focus more on flavor. Right now I'd like to plan for a PC class but if it becomes too hard to manage I could be fine with going just NPC class. While they are broad strokes they do give good, specific ideas. I'd like to know why you would say it is not appealing to either players or GM's. Not that I am being any sort of accusatory, just because I personally see this as full of roleplaying possibilities. [/QUOTE]
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