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Help Design an Encounter with a Giant Eel
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<blockquote data-quote="I'm A Banana" data-source="post: 5665894" data-attributes="member: 2067"><p>Hahahaha, I love it when a combat starts like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Nice strategy on the wizard's part! I guess I would've ad-hoc'd that to adding a round or two to the eel's constriction. </p><p></p><p></p><p></p><p>Hahahaha, I love those kind of action movie cinematics! I might've knocked them into the water, just to add insult to the injury.</p><p></p><p></p><p></p><p>Yeah, the design of the eel as a lurker tried to emphasize that the PC's aren't going to get that many chances to actually damage the thing -- first the water, then the lair, served as things that essentially removed attack opportunities from various characters. Putting the striker in its belly and then having him use the dailies....basically negates most lurking the eel could do! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Swallow whole mechanics in any edition are a little wonky. I might've made it something like: "While swallowed, you take ongoing 10 acid damage, you are restrained and stunned, you have no line of sight or effect to anything but the eel, and nothing but the eel has a line of sight or effect to you. A save ends this condition, dropping you into the water," but that would kind of remove the awesomeness of cutting your way out from the inside, unless they had some power that could remove their Stunned status.</p><p></p><p></p><p></p><p>I can't XP you, but I'm glad you had a fun session! Now have the spirit of nature get angry at them for slaying some paragon spirit, and want to destroy them with a hurricane or something...and feel free to amp up the pressure! They can clearly handle a lot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5665894, member: 2067"] Hahahaha, I love it when a combat starts like that. :) Nice strategy on the wizard's part! I guess I would've ad-hoc'd that to adding a round or two to the eel's constriction. Hahahaha, I love those kind of action movie cinematics! I might've knocked them into the water, just to add insult to the injury. Yeah, the design of the eel as a lurker tried to emphasize that the PC's aren't going to get that many chances to actually damage the thing -- first the water, then the lair, served as things that essentially removed attack opportunities from various characters. Putting the striker in its belly and then having him use the dailies....basically negates most lurking the eel could do! :) Swallow whole mechanics in any edition are a little wonky. I might've made it something like: "While swallowed, you take ongoing 10 acid damage, you are restrained and stunned, you have no line of sight or effect to anything but the eel, and nothing but the eel has a line of sight or effect to you. A save ends this condition, dropping you into the water," but that would kind of remove the awesomeness of cutting your way out from the inside, unless they had some power that could remove their Stunned status. I can't XP you, but I'm glad you had a fun session! Now have the spirit of nature get angry at them for slaying some paragon spirit, and want to destroy them with a hurricane or something...and feel free to amp up the pressure! They can clearly handle a lot! :) [/QUOTE]
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