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Help Designing a 9th level Bubble of Force?
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<blockquote data-quote="Cedric" data-source="post: 6315562" data-attributes="member: 2044"><p>I had designed it to move with me, but I hadn't considered the possibility of it slowing my movement. As to dismissing it into a cloud of useless magic missiles, I have a customer PrC ability that lets me keep a swarm of Magic Missiles in orbit around me, kind of like Lightning Ring - it acts as a Damage Shield and I can use a Swift Action to direct some basic missiles at a target or a Standard Action to direct some missiles pumped up by my PrC at a target. </p><p></p><p>I wanted it, thematically, to be something more substantial than just "let me hide behind this bubble for a little bit", but that doesn't mean I want it to be ludicrously OP.</p><p></p><p>Then again, I think Wings of Flurry is Ludicrously OP, but I've read numerous threads where people defend it.</p><p></p><p>But back to my bubble, what are some ways to water it down without losing the theme?</p><p></p><p>I could make it last 1D4+1 rounds, rolled by the GM - and still have Force spells cast out reduce the duration by one. </p><p></p><p>I could make it hamper movement as was suggested? </p><p></p><p>I'm open-minded to other ideas. </p><p></p><p>Keep in mind though, my Character is a 24th level Sorcerer in a mostly 3.0 game. We're still using 3.0 spell durations, damage caps, PrCs, etc. But we liberally borrow from 3.x and 3rd party sources. </p><p></p><p>This is a VERY high magic game.</p></blockquote><p></p>
[QUOTE="Cedric, post: 6315562, member: 2044"] I had designed it to move with me, but I hadn't considered the possibility of it slowing my movement. As to dismissing it into a cloud of useless magic missiles, I have a customer PrC ability that lets me keep a swarm of Magic Missiles in orbit around me, kind of like Lightning Ring - it acts as a Damage Shield and I can use a Swift Action to direct some basic missiles at a target or a Standard Action to direct some missiles pumped up by my PrC at a target. I wanted it, thematically, to be something more substantial than just "let me hide behind this bubble for a little bit", but that doesn't mean I want it to be ludicrously OP. Then again, I think Wings of Flurry is Ludicrously OP, but I've read numerous threads where people defend it. But back to my bubble, what are some ways to water it down without losing the theme? I could make it last 1D4+1 rounds, rolled by the GM - and still have Force spells cast out reduce the duration by one. I could make it hamper movement as was suggested? I'm open-minded to other ideas. Keep in mind though, my Character is a 24th level Sorcerer in a mostly 3.0 game. We're still using 3.0 spell durations, damage caps, PrCs, etc. But we liberally borrow from 3.x and 3rd party sources. This is a VERY high magic game. [/QUOTE]
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Help Designing a 9th level Bubble of Force?
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