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Help designing a Hammer of Moradin
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<blockquote data-quote="Enforcer" data-source="post: 1755794" data-attributes="member: 396"><p>You can't have both Axethrower and the Hammer of Moradin prestige class... The required region for Hammer of Moradin is Spine of the World, Axethrower is only available to dwarves from the Great Glacier. And why did you pick Endurance? I assume it's a prereq for the Battlesmith class? I don't have Races of Stone so I'll have to look at a friend's copy to see if it fits with my vision for this character.</p><p></p><p>I actually tested out a Clr 4/Ftr 4 vs. the straight Pal 8 and found out a few things. Obviously the Ftr/Clr does more damage thanks to weapon specialization (and improved Strength by substituting gauntlets of ogre power for the cloak), but the straight paladin is actually a comparable healer, especially with an Eagle's Splendor spell to improve lay on hands.</p><p></p><p>I think the extra class abilities of the Paladin outweigh the Ftr/Clr's extra damage, however. Divine grace, smiting, detect evil, and the mount are pretty darn spiffy (aura of courage is moot because it overlaps with Hammer of Moradin). Also my skills came out a lot better as a Paladin--higher Diplomacy (much higher), Sense Motive, and Knowledge (nobility) are a lot better for roleplaying than my Ftr/Clr's Climb, Intimidate, and Jump.</p><p></p><p>What I have done to the Paladin build, however, is trade in the +2 bonus on the Full Plate for Gauntlets of Ogre Power, then moved 2 points of Strength into Charisma. This means equal combat prowess, better saves, better healing, slightly better smiting, better Diplomacy, and 2 points from my AC. I'm not sure if I'm happy with this or not yet though.</p></blockquote><p></p>
[QUOTE="Enforcer, post: 1755794, member: 396"] You can't have both Axethrower and the Hammer of Moradin prestige class... The required region for Hammer of Moradin is Spine of the World, Axethrower is only available to dwarves from the Great Glacier. And why did you pick Endurance? I assume it's a prereq for the Battlesmith class? I don't have Races of Stone so I'll have to look at a friend's copy to see if it fits with my vision for this character. I actually tested out a Clr 4/Ftr 4 vs. the straight Pal 8 and found out a few things. Obviously the Ftr/Clr does more damage thanks to weapon specialization (and improved Strength by substituting gauntlets of ogre power for the cloak), but the straight paladin is actually a comparable healer, especially with an Eagle's Splendor spell to improve lay on hands. I think the extra class abilities of the Paladin outweigh the Ftr/Clr's extra damage, however. Divine grace, smiting, detect evil, and the mount are pretty darn spiffy (aura of courage is moot because it overlaps with Hammer of Moradin). Also my skills came out a lot better as a Paladin--higher Diplomacy (much higher), Sense Motive, and Knowledge (nobility) are a lot better for roleplaying than my Ftr/Clr's Climb, Intimidate, and Jump. What I have done to the Paladin build, however, is trade in the +2 bonus on the Full Plate for Gauntlets of Ogre Power, then moved 2 points of Strength into Charisma. This means equal combat prowess, better saves, better healing, slightly better smiting, better Diplomacy, and 2 points from my AC. I'm not sure if I'm happy with this or not yet though. [/QUOTE]
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