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Help designing a Hammer of Moradin
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<blockquote data-quote="Shadeus" data-source="post: 1757359" data-attributes="member: 1795"><p>Str 16 (15 + 1 level) - 8 pts</p><p>Dex 10 - 2 pts</p><p>Con 16 (14 + 2 racial) - 6 pts</p><p>Int 10 - 2 pts</p><p>Wis 12 - 4 pts</p><p>Cha 15 (15 - 2 racial + 2 cloak) - 8 pts * put level 8 point here</p><p></p><p>This character should not be the primary healer. He/she is a focused fighter, with some spell requirement as more of a punishment than a help. The PrC gains no spell progression either. If this character is to fill the role of healer, ditch the PrC and look for another. Or go straight cleric. </p><p></p><p>However, if you are looking for a fighter with a few cleric powers, I would go fighter 4/cleric 4. There is no reason to go fighter 5: it gives you next to no advantage (slightly more hp). At least the cleric level gets you slightly more spells. By not going paladin, you reduce your wisdom requirement and you also gain more precious feats. Paladins do have some nifty abilities, but is healing 16 pts from a lay on hands worth it? No chance. You are better off investing in wands of CLW instead.</p><p></p><p>Feats: weapon focus (warhammer), weapon spec (warhammer), iron will, power attack, divine might, Quick Draw</p><p></p><p>Alternative feats: lightning reflexes (your Reflex saves will be really bad), point blank shot</p><p></p><p>Quick draw is good if you plan to use the throwing feature frequently so you can throw multiple hammers in a round (each returning, which is a pretty cool visual).</p><p></p><p>Your turn attempts will be fairly useless, so gettting a divine vigor or divine might is a good idea. Power Attack is always a good feat and a pre-req to cleave and imp. sunder. If you want to save the feat, go divine vigor instead and then get PBS or lightning reflexes.</p><p></p><p>Equipment: your list was fine.</p><p></p><p>At fighter 4/cleric 3:</p><p><em>Attack: </em> +11/+6 (1d8+6, <em>+1 warhammer</em>)</p></blockquote><p></p>
[QUOTE="Shadeus, post: 1757359, member: 1795"] Str 16 (15 + 1 level) - 8 pts Dex 10 - 2 pts Con 16 (14 + 2 racial) - 6 pts Int 10 - 2 pts Wis 12 - 4 pts Cha 15 (15 - 2 racial + 2 cloak) - 8 pts * put level 8 point here This character should not be the primary healer. He/she is a focused fighter, with some spell requirement as more of a punishment than a help. The PrC gains no spell progression either. If this character is to fill the role of healer, ditch the PrC and look for another. Or go straight cleric. However, if you are looking for a fighter with a few cleric powers, I would go fighter 4/cleric 4. There is no reason to go fighter 5: it gives you next to no advantage (slightly more hp). At least the cleric level gets you slightly more spells. By not going paladin, you reduce your wisdom requirement and you also gain more precious feats. Paladins do have some nifty abilities, but is healing 16 pts from a lay on hands worth it? No chance. You are better off investing in wands of CLW instead. Feats: weapon focus (warhammer), weapon spec (warhammer), iron will, power attack, divine might, Quick Draw Alternative feats: lightning reflexes (your Reflex saves will be really bad), point blank shot Quick draw is good if you plan to use the throwing feature frequently so you can throw multiple hammers in a round (each returning, which is a pretty cool visual). Your turn attempts will be fairly useless, so gettting a divine vigor or divine might is a good idea. Power Attack is always a good feat and a pre-req to cleave and imp. sunder. If you want to save the feat, go divine vigor instead and then get PBS or lightning reflexes. Equipment: your list was fine. At fighter 4/cleric 3: [i]Attack: [/i] +11/+6 (1d8+6, [i]+1 warhammer[/i]) [/QUOTE]
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