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Help designing a heist?
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<blockquote data-quote="bluesfella" data-source="post: 5449978" data-attributes="member: 98561"><p>Actually, when they walked into town for the first time (this was our last session 2 weeks ago), they met a woman running from a group of thugs. It turns out the she is the daughter of a minor noble who owed this EVIL noble (his name is Greymoor, by the way) some money. Her father passed away 2 weeks ago, and Greymoor used this debt to foreclose on his property and basically take everything he owned. She was left with nothing (except intense hatred for Greymoor), so she disguised herself as a servant girl, infiltrated the house, and stole back the one family heirloom she treasured - her father's pocketwatch.</p><p></p><p>She didn't make it out cleanly, though...Greymoor's bodyguard discovered her making her getaway, and he and two other thugs pursued her through town. The PC's ran right into the middle of this situation and rescued her. She has promised to help them in return. If the PC's do go to her for help in this heist, she can provide a rough map of the first floor of the mansion.</p><p></p><p>The trick is, Greymoor's men now know what the PC's look like, and they also know what the girl looks like, so it would take something like a masquerade ball to allow them to walk into the house. They wouldn't be able to bluff their way past the guards.</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5449978, member: 98561"] Actually, when they walked into town for the first time (this was our last session 2 weeks ago), they met a woman running from a group of thugs. It turns out the she is the daughter of a minor noble who owed this EVIL noble (his name is Greymoor, by the way) some money. Her father passed away 2 weeks ago, and Greymoor used this debt to foreclose on his property and basically take everything he owned. She was left with nothing (except intense hatred for Greymoor), so she disguised herself as a servant girl, infiltrated the house, and stole back the one family heirloom she treasured - her father's pocketwatch. She didn't make it out cleanly, though...Greymoor's bodyguard discovered her making her getaway, and he and two other thugs pursued her through town. The PC's ran right into the middle of this situation and rescued her. She has promised to help them in return. If the PC's do go to her for help in this heist, she can provide a rough map of the first floor of the mansion. The trick is, Greymoor's men now know what the PC's look like, and they also know what the girl looks like, so it would take something like a masquerade ball to allow them to walk into the house. They wouldn't be able to bluff their way past the guards. [/QUOTE]
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