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Help designing a heist?
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<blockquote data-quote="fba827" data-source="post: 5450023" data-attributes="member: 807"><p>Scenarios / time of days that the PCs can try for:</p><p>* The villian is throwing a party (evening)</p><p>* The villian is -preparing- for a party that he will be throwing thus offering the opening for delivery persons and people setting up (day time)</p><p>* The villian is out doing business for the day (daytime)</p><p>* The villian is having a normal evening at home and the PCs expect to be very very quiet and possibly dress up as some of the house workers coming in to sweep/cook for the night (evening/night)</p><p>* The city is having a local event that the villian will be attending (day time)</p><p></p><p></p><p>Possible complications:</p><p>* The villian comes home early so need to be very very quiet</p><p>* Their exit strategy gets blocked (extra guard shift walking there for some reason, or they find that the room has anti-teleport magic going on, etc.all depending on the nature of thier exit strategy</p><p>* The object, upon seeing it up close, is just a fake he uses for show and now they must find the real object that they know must be hidden somewhere in the house (perhaps in a nearby hidden vault behind a painting, etc)</p><p>* Someone else is in the process of stealing the object</p><p>* Someone else has already stolen the object</p><p>* Someone walks in on them (it can be a guard, or a random servant, maybe the person can be bribed, or tricked into thinking tey're doing something else, or maybe the person needs to be beat down.... quietly)</p><p>* While trying to steal the object, they see some notes nearby that detail how the object was going to be used in some other (good!) way, such as loaned to the city for something, thus leading to an ethical delima of stealing it for the PC's longterm goals, or letting it get used by the city for whatever community-serving process (after all, the villian probably has a good face / community standing and is not known as the evil guy, so he probably has connections and that goes along with favors)</p><p>* the item somehow affects the mental state of the person that takes it (charms them or confuses them into amnesia or what ever)</p><p>* some trap in the room somehow affects the mental state or imposes some physical condition on the PCs that trigger the trap, thereby limiting thier actions/plan</p></blockquote><p></p>
[QUOTE="fba827, post: 5450023, member: 807"] Scenarios / time of days that the PCs can try for: * The villian is throwing a party (evening) * The villian is -preparing- for a party that he will be throwing thus offering the opening for delivery persons and people setting up (day time) * The villian is out doing business for the day (daytime) * The villian is having a normal evening at home and the PCs expect to be very very quiet and possibly dress up as some of the house workers coming in to sweep/cook for the night (evening/night) * The city is having a local event that the villian will be attending (day time) Possible complications: * The villian comes home early so need to be very very quiet * Their exit strategy gets blocked (extra guard shift walking there for some reason, or they find that the room has anti-teleport magic going on, etc.all depending on the nature of thier exit strategy * The object, upon seeing it up close, is just a fake he uses for show and now they must find the real object that they know must be hidden somewhere in the house (perhaps in a nearby hidden vault behind a painting, etc) * Someone else is in the process of stealing the object * Someone else has already stolen the object * Someone walks in on them (it can be a guard, or a random servant, maybe the person can be bribed, or tricked into thinking tey're doing something else, or maybe the person needs to be beat down.... quietly) * While trying to steal the object, they see some notes nearby that detail how the object was going to be used in some other (good!) way, such as loaned to the city for something, thus leading to an ethical delima of stealing it for the PC's longterm goals, or letting it get used by the city for whatever community-serving process (after all, the villian probably has a good face / community standing and is not known as the evil guy, so he probably has connections and that goes along with favors) * the item somehow affects the mental state of the person that takes it (charms them or confuses them into amnesia or what ever) * some trap in the room somehow affects the mental state or imposes some physical condition on the PCs that trigger the trap, thereby limiting thier actions/plan [/QUOTE]
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