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Help designing a heist?
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<blockquote data-quote="Ralls" data-source="post: 5450109" data-attributes="member: 6668808"><p>My DM gave us a pretty cool heist senario. I'll throw a few ideas in:</p><p></p><p><strong>Infiltration: </strong></p><p>-There could be a shipment of tapestries, booze, or drugs arriving into said manor. A PC could cling to the bottom of the wagon or stowaway in the supplies. </p><p>- From above! A glider landing on the roof is always a fun start. Or even parachuting in. A rather interesting complication is if a PC gets stuck in a tree and must hide as the guards walk over to check it out. </p><p>- An inside job. Get a PC to bribe a guard to leave a door unlocked. An interesting complication is the guard double-crossing them for even more cash.</p><p>- A distraction. Set fire to the estate's forest. sneak in while the guards are away. </p><p></p><p><strong>Mid-heist complications:</strong></p><p>- Is he coming back? the villian in on his way back inside for some reason, prompting a rather daring escape. </p><p>- Security spells. Like security cameras, only they're detectable spells. Possibly marked on a map prior to the heist from a resource.</p><p>- A sleepwalker. Have an occupant of the house sleepwalk into a coordoor or passageway the heroes need to pass. It'll be entertaining.</p><p></p><p><strong>The daring escape:</strong></p><p>- The classic rope over the wall and into the night.</p><p>- Why should we smuggle it out? Hide the item in a cart or stall that's known to go into town the next day. then just pick it up from there. </p><p>- Walk right out of the front gate. This one will be tricky to pull off, but is rewarding if you can manage a scenario that would allow it.</p></blockquote><p></p>
[QUOTE="Ralls, post: 5450109, member: 6668808"] My DM gave us a pretty cool heist senario. I'll throw a few ideas in: [B]Infiltration: [/B] -There could be a shipment of tapestries, booze, or drugs arriving into said manor. A PC could cling to the bottom of the wagon or stowaway in the supplies. - From above! A glider landing on the roof is always a fun start. Or even parachuting in. A rather interesting complication is if a PC gets stuck in a tree and must hide as the guards walk over to check it out. - An inside job. Get a PC to bribe a guard to leave a door unlocked. An interesting complication is the guard double-crossing them for even more cash. - A distraction. Set fire to the estate's forest. sneak in while the guards are away. [B]Mid-heist complications:[/B] - Is he coming back? the villian in on his way back inside for some reason, prompting a rather daring escape. - Security spells. Like security cameras, only they're detectable spells. Possibly marked on a map prior to the heist from a resource. - A sleepwalker. Have an occupant of the house sleepwalk into a coordoor or passageway the heroes need to pass. It'll be entertaining. [B]The daring escape:[/B] - The classic rope over the wall and into the night. - Why should we smuggle it out? Hide the item in a cart or stall that's known to go into town the next day. then just pick it up from there. - Walk right out of the front gate. This one will be tricky to pull off, but is rewarding if you can manage a scenario that would allow it. [/QUOTE]
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