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<blockquote data-quote="jimmifett" data-source="post: 5450113" data-attributes="member: 55006"><p>You can set part of it up like a skill challenge, albeit you'll be splitting the party a little bit.</p><p> </p><p>The party learns of the son of a rival Noble of slightly higher rank that the evil noble is currently in the area. The party arranges to kidnap the son, or at least drug him, so they can rob his credentials and disguise the party Faceman as the son.</p><p> </p><p>Face man strolls into town, creating some flambouyant ruccus at a social gathering, forcing the evil noble to "deal" with him when he normally wouldn't even attend. Knowing that he can't openly oppose the son of his superior in the open, he is forced with loathing to give the White Glove treatment to his "Honored Guest" (and possibly his companion / other party memeber).</p><p> </p><p>Meanwhile, the rest of the party is skill challenging thier way through the manor and it's traps and such.</p><p> </p><p>I would break it into alternating scenes, what the faux noble is doing with bbeg, and what the rest of the party is encountering.</p><p> </p><p>It could even be multiple skill challenge type events (consult Heroes of Battle, but over lay an Oceans 11 template instead of battle template) where success or failure in one event affects future events during the session, adding/reducing difficulty checks, granting more time to finish the job, or less time, added or laxed security measures.</p><p> </p><p>Your twist is when a redfaced man in bedraggled clothing bursts into the social event, points at the faceman, and calls him out for impersonation, starts a fight, and decks the surprised BBEG by mistake. It now turns into a non-combat swashbuckling battle royale as the BBEG has had enough and is trying to get back to his home, the faceman either needs to entangle him in the commotion to delay him or escape himself, all while dealing with the real noble's son.</p><p> </p><p>If the party succeeds well enough, they escape without a trace. If multiple failed events stack up, they can all meet up just in time to have a combat, making sure the faceman has rejoined the party against either the son of the noble and his underlings, or the bbeg and his underlings, as everyone is trying to either race to or out of the manor.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5450113, member: 55006"] You can set part of it up like a skill challenge, albeit you'll be splitting the party a little bit. The party learns of the son of a rival Noble of slightly higher rank that the evil noble is currently in the area. The party arranges to kidnap the son, or at least drug him, so they can rob his credentials and disguise the party Faceman as the son. Face man strolls into town, creating some flambouyant ruccus at a social gathering, forcing the evil noble to "deal" with him when he normally wouldn't even attend. Knowing that he can't openly oppose the son of his superior in the open, he is forced with loathing to give the White Glove treatment to his "Honored Guest" (and possibly his companion / other party memeber). Meanwhile, the rest of the party is skill challenging thier way through the manor and it's traps and such. I would break it into alternating scenes, what the faux noble is doing with bbeg, and what the rest of the party is encountering. It could even be multiple skill challenge type events (consult Heroes of Battle, but over lay an Oceans 11 template instead of battle template) where success or failure in one event affects future events during the session, adding/reducing difficulty checks, granting more time to finish the job, or less time, added or laxed security measures. Your twist is when a redfaced man in bedraggled clothing bursts into the social event, points at the faceman, and calls him out for impersonation, starts a fight, and decks the surprised BBEG by mistake. It now turns into a non-combat swashbuckling battle royale as the BBEG has had enough and is trying to get back to his home, the faceman either needs to entangle him in the commotion to delay him or escape himself, all while dealing with the real noble's son. If the party succeeds well enough, they escape without a trace. If multiple failed events stack up, they can all meet up just in time to have a combat, making sure the faceman has rejoined the party against either the son of the noble and his underlings, or the bbeg and his underlings, as everyone is trying to either race to or out of the manor. [/QUOTE]
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