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HELP! Designing a low power game / use XP to buy class abilities?
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<blockquote data-quote="Aaron2" data-source="post: 1193573" data-attributes="member: 1436"><p>I also have trouble keeping adventures from becoming moster fests at 9+ level. Here's what I've done (or are planning to do)</p><p></p><p>1-Start characters a 0th level. </p><p>2-Make them roll for first level hit points. </p><p>3-Cut down on XP awards. Its easy to adjust the XP table to give out 2/3s or 1/2 of the normal XP. </p><p>4-Limit treasure and magic items given out. This will make the party slightly less effective and help with #5 below.</p><p>5-Try hard to make challenging encounters less than their CR. This will allow them to have good fights without a huge XP payout.</p><p>6-Make less effective low level versions of some of the higher level spells; esp. for spells over 6th level where, if they stay low level, they may never be able to cast them. For example, animate object is a 6th level spell. You might want to create a Lesser version of the spell (that only animates small objects) so the players can experience the spell w/o needing to be 11th level.</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1193573, member: 1436"] I also have trouble keeping adventures from becoming moster fests at 9+ level. Here's what I've done (or are planning to do) 1-Start characters a 0th level. 2-Make them roll for first level hit points. 3-Cut down on XP awards. Its easy to adjust the XP table to give out 2/3s or 1/2 of the normal XP. 4-Limit treasure and magic items given out. This will make the party slightly less effective and help with #5 below. 5-Try hard to make challenging encounters less than their CR. This will allow them to have good fights without a huge XP payout. 6-Make less effective low level versions of some of the higher level spells; esp. for spells over 6th level where, if they stay low level, they may never be able to cast them. For example, animate object is a 6th level spell. You might want to create a Lesser version of the spell (that only animates small objects) so the players can experience the spell w/o needing to be 11th level. Aaron [/QUOTE]
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HELP! Designing a low power game / use XP to buy class abilities?
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