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Help designing a Space Opera campaign via RPGs and Jungian Archetypes?
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<blockquote data-quote="gamerprinter" data-source="post: 6490684" data-attributes="member: 50895"><p>Even though I have avoided megadungeons in the last decade of gaming, I'm seriously considering including a derelict space hulk - some massive starship of unknown origins with the crew long gone in my upcoming game. Some starfaring nations, more often space pirates, scavengers, and adventures aboard starships visit the station, some establishing communities on and within the giant structure. Some levels are zero-gravity, while some might have areas of varying gravity, even 150% or more. Some areas might have exotic, toxic or vacuum atmospheres. Some areas emanate harmful and exotic radiations. A maze of maintenance ducts intertwine between the decks and bulkheads, in addition to the maze of corridors, bays, barracks, staterooms, labortories, workshops, etc. Monsters of every sci-fi movie and book, in addition, to conversions of standard monsters given an altered flavor, and custom monsters would fill the space bulk.</p><p></p><p>All this would make it nothing less than a megadungeon in a sci-fi setting, and even though its not my intent, such a megadungeon could be something like the deathstar, if I really wanted...</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6490684, member: 50895"] Even though I have avoided megadungeons in the last decade of gaming, I'm seriously considering including a derelict space hulk - some massive starship of unknown origins with the crew long gone in my upcoming game. Some starfaring nations, more often space pirates, scavengers, and adventures aboard starships visit the station, some establishing communities on and within the giant structure. Some levels are zero-gravity, while some might have areas of varying gravity, even 150% or more. Some areas might have exotic, toxic or vacuum atmospheres. Some areas emanate harmful and exotic radiations. A maze of maintenance ducts intertwine between the decks and bulkheads, in addition to the maze of corridors, bays, barracks, staterooms, labortories, workshops, etc. Monsters of every sci-fi movie and book, in addition, to conversions of standard monsters given an altered flavor, and custom monsters would fill the space bulk. All this would make it nothing less than a megadungeon in a sci-fi setting, and even though its not my intent, such a megadungeon could be something like the deathstar, if I really wanted... [/QUOTE]
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