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<blockquote data-quote="Loonook" data-source="post: 4553638" data-attributes="member: 1861"><p>Ehh... I'll try to get a basic..</p><p></p><p></p><p>Figure it as an elite model creature, sprout 1d3 'minions' every d4 rounds. The creature gets a cone effect which causes 2(standard) damage + a 3-square push . . . </p><p></p><p>The minions appear as maggots or corrupted frog-men; the corrupted frogmen, when they are killed, have a death-throes type ability which causes Con. modifier damage and an enhanced confusion effect (let's say a 10' radius effect). Perhaps the tree has a dizzying pollen effect which causes a small penalty to saves (making these thralls work even better).</p><p></p><p>I don't know the MM building guidelines well enough to give you anything over; but the concepts shouldn't be hard to apply in a more solid function if 4e is as flexible as it is said to be.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4553638, member: 1861"] Ehh... I'll try to get a basic.. Figure it as an elite model creature, sprout 1d3 'minions' every d4 rounds. The creature gets a cone effect which causes 2(standard) damage + a 3-square push . . . The minions appear as maggots or corrupted frog-men; the corrupted frogmen, when they are killed, have a death-throes type ability which causes Con. modifier damage and an enhanced confusion effect (let's say a 10' radius effect). Perhaps the tree has a dizzying pollen effect which causes a small penalty to saves (making these thralls work even better). I don't know the MM building guidelines well enough to give you anything over; but the concepts shouldn't be hard to apply in a more solid function if 4e is as flexible as it is said to be. Slainte, -Loonook. [/QUOTE]
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