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Help Designing Shrinking Dungeon
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<blockquote data-quote="DeviousQuail" data-source="post: 8390577" data-attributes="member: 7025431"><p>Anti-flight idea 1) a prismatic spray disco ball hanging from the ceiling. At normal size it feels like a slightly warm light. At mini size it feels like 10d6 points of damage every round. Don't forget to litter the floor with miniatures that happen to be people who got hit with beam #7. Perhaps some small piles of goo, ash, or bits of ice as well. The beams only target things that are a foot off the ground. Let them learn that the hard way.</p><p></p><p>Anti-flight idea 2) the room is under the effects of an anti-transmutstion spell. No fly spell as well as feather fall, jump, polymorph, wind walk, telekinesis, water walk, gaseous form, haste, and more. This school has a lot of insta-win spells for overcoming physical obstacles. Take that away and watch the players squirm!</p><p></p><p>Bonus idea) shrink them in the place they are standing. Now they have to find each other before escaping. Even better if you make the room quite big or the shrinking even smaller. Just put a bunch of interesting things to look at around the room.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8390577, member: 7025431"] Anti-flight idea 1) a prismatic spray disco ball hanging from the ceiling. At normal size it feels like a slightly warm light. At mini size it feels like 10d6 points of damage every round. Don't forget to litter the floor with miniatures that happen to be people who got hit with beam #7. Perhaps some small piles of goo, ash, or bits of ice as well. The beams only target things that are a foot off the ground. Let them learn that the hard way. Anti-flight idea 2) the room is under the effects of an anti-transmutstion spell. No fly spell as well as feather fall, jump, polymorph, wind walk, telekinesis, water walk, gaseous form, haste, and more. This school has a lot of insta-win spells for overcoming physical obstacles. Take that away and watch the players squirm! Bonus idea) shrink them in the place they are standing. Now they have to find each other before escaping. Even better if you make the room quite big or the shrinking even smaller. Just put a bunch of interesting things to look at around the room. [/QUOTE]
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