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Help Designing Shrinking Dungeon
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<blockquote data-quote="Trit One-Ear" data-source="post: 8397577" data-attributes="member: 6678017"><p>Thanks everyone for so much awesome feedback. I've been caught up in work since posting this, but I'm revisiting it now and wow y'all have some great ideas and advice.</p><p></p><p></p><p>I'm loving this conceptually and mechanically. Just outright banning flying or handwaving reasons it doesn't work feels bad, but adding threats that they can choose to engage with or to avoid is much more satisfying. Bats and dragonflies sound perfect for the setting (jungle biome), and the idea of the non-flying PCs being able to hop on a dragonfly, especially for the gigantic boss fight at the end is too good to pass up.</p><p></p><p>I went for 1/12th size so that feet = inches when calculating spells etc. I could probably not worry about that and make the characters smaller, just using rough estimates of spell distances etc. They're not going to really care that their range is now 60 inches vs. feet, as we use a battlemap, so as long as squares = squares we're fine.</p><p></p><p>I did find this a while back when doing some searching -thank you for reminding me it existed! If I remember, it relied on the dungeon being a little more populated than the ruins I'm envisioning for my dungeon, but there were some good ideas in there that I had forgotten to incorporate!</p><p></p><p>Ooh I like this - I think I would have done a some of it by default (I like to think I'm pretty evocative with my narration) but actively leaning in to it and describing the "normal" creatures as monstrous will definitely add to the atmosphere.</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 8397577, member: 6678017"] Thanks everyone for so much awesome feedback. I've been caught up in work since posting this, but I'm revisiting it now and wow y'all have some great ideas and advice. I'm loving this conceptually and mechanically. Just outright banning flying or handwaving reasons it doesn't work feels bad, but adding threats that they can choose to engage with or to avoid is much more satisfying. Bats and dragonflies sound perfect for the setting (jungle biome), and the idea of the non-flying PCs being able to hop on a dragonfly, especially for the gigantic boss fight at the end is too good to pass up. I went for 1/12th size so that feet = inches when calculating spells etc. I could probably not worry about that and make the characters smaller, just using rough estimates of spell distances etc. They're not going to really care that their range is now 60 inches vs. feet, as we use a battlemap, so as long as squares = squares we're fine. I did find this a while back when doing some searching -thank you for reminding me it existed! If I remember, it relied on the dungeon being a little more populated than the ruins I'm envisioning for my dungeon, but there were some good ideas in there that I had forgotten to incorporate! Ooh I like this - I think I would have done a some of it by default (I like to think I'm pretty evocative with my narration) but actively leaning in to it and describing the "normal" creatures as monstrous will definitely add to the atmosphere. [/QUOTE]
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