fireinthedust
Explorer
So I've convinced my office that D&D is a legitimate team building exercise, so pending a level of approval I'll be running a game for my co-workers. I'm also planning on re-using this for my adult siblings over the holidays, helping the family to play together to stay together. I'm a counsellor in real life, so I don't mind discussions and working through issues (that's no problem).
I need team-building conundrums to add to my module.
First-level characters, standard party. We'll be using 4e for the simplicity, but I can convert ideas.
KEY VALUES: Trust, Sharing work, sharing information, taking a hit for the team, doing your part, etc. I dunno, I'm making this up as I go along, but as long as they have to work together rather than one outshine the others, that's good, right?
SCENARIO: The Mad King has a dungeon beneath the haunted graveyard. He went mad when he put on a cursed crown, gathered his loyal legions and went into a specially constructed underground palace/read: dungeon. The graveyard outside is filled with zombies. The dungeon is filled with tougher skeletons and his skeleton-mages... and undecided traps and other things. I've got the graveyard figured out, but I need some ideas:
1) GETTING IN: Some kind of trap/puzzle to enter the dungeon from the Ruins. Somehow I'd like it to need several players thinking through a problem, as well as using skills. Maybe Str to push a rock out of the way, the Rogue picks the locks, the others help...
2) Weird Gygaxian dungeon conundrums: I don't know why but I can't think these up, let alone ones that emphasize team-building. Like Indiana Jones-style puzzle-traps.
3) Power Synergy: while I'm building characters, what's good for them to have?
4) Shared info: Each player will have blurbs of setting info their PC would know. I want to make a problem that has a composite of five different knowledge tidbits, so they can... guess a riddle? Decide a course of action?
I could use suggestions of all kinds. I've got until Christmas. I can do the creative (and I will rework all ideas to fit) but could use shout-outs and brainstorming to help me kick this off. Sound okay?
I need team-building conundrums to add to my module.
First-level characters, standard party. We'll be using 4e for the simplicity, but I can convert ideas.
KEY VALUES: Trust, Sharing work, sharing information, taking a hit for the team, doing your part, etc. I dunno, I'm making this up as I go along, but as long as they have to work together rather than one outshine the others, that's good, right?
SCENARIO: The Mad King has a dungeon beneath the haunted graveyard. He went mad when he put on a cursed crown, gathered his loyal legions and went into a specially constructed underground palace/read: dungeon. The graveyard outside is filled with zombies. The dungeon is filled with tougher skeletons and his skeleton-mages... and undecided traps and other things. I've got the graveyard figured out, but I need some ideas:
1) GETTING IN: Some kind of trap/puzzle to enter the dungeon from the Ruins. Somehow I'd like it to need several players thinking through a problem, as well as using skills. Maybe Str to push a rock out of the way, the Rogue picks the locks, the others help...
2) Weird Gygaxian dungeon conundrums: I don't know why but I can't think these up, let alone ones that emphasize team-building. Like Indiana Jones-style puzzle-traps.
3) Power Synergy: while I'm building characters, what's good for them to have?
4) Shared info: Each player will have blurbs of setting info their PC would know. I want to make a problem that has a composite of five different knowledge tidbits, so they can... guess a riddle? Decide a course of action?
I could use suggestions of all kinds. I've got until Christmas. I can do the creative (and I will rework all ideas to fit) but could use shout-outs and brainstorming to help me kick this off. Sound okay?