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Help designing Team Building rpg session for work?
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<blockquote data-quote="fireinthedust" data-source="post: 6218707" data-attributes="member: 51930"><p>So I've convinced my office that D&D is a legitimate team building exercise, so pending a level of approval I'll be running a game for my co-workers. I'm also planning on re-using this for my adult siblings over the holidays, helping the family to play together to stay together. I'm a counsellor in real life, so I don't mind discussions and working through issues (that's no problem).</p><p></p><p>I need team-building conundrums to add to my module.</p><p></p><p>First-level characters, standard party. We'll be using 4e for the simplicity, but I can convert ideas.</p><p></p><p>KEY VALUES: Trust, Sharing work, sharing information, taking a hit for the team, doing your part, etc. I dunno, I'm making this up as I go along, but as long as they have to work together rather than one outshine the others, that's good, right?</p><p></p><p>SCENARIO: The Mad King has a dungeon beneath the haunted graveyard. He went mad when he put on a cursed crown, gathered his loyal legions and went into a specially constructed underground palace/read: dungeon. The graveyard outside is filled with zombies. The dungeon is filled with tougher skeletons and his skeleton-mages... and undecided traps and other things. I've got the graveyard figured out, but I need some ideas:</p><p></p><p>1) GETTING IN: Some kind of trap/puzzle to enter the dungeon from the Ruins. Somehow I'd like it to need several players thinking through a problem, as well as using skills. Maybe Str to push a rock out of the way, the Rogue picks the locks, the others help...</p><p></p><p>2) Weird Gygaxian dungeon conundrums: I don't know why but I can't think these up, let alone ones that emphasize team-building. Like Indiana Jones-style puzzle-traps.</p><p></p><p>3) Power Synergy: while I'm building characters, what's good for them to have?</p><p></p><p>4) Shared info: Each player will have blurbs of setting info their PC would know. I want to make a problem that has a composite of five different knowledge tidbits, so they can... guess a riddle? Decide a course of action?</p><p></p><p>I could use suggestions of all kinds. I've got until Christmas. I can do the creative (and I will rework all ideas to fit) but could use shout-outs and brainstorming to help me kick this off. Sound okay?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6218707, member: 51930"] So I've convinced my office that D&D is a legitimate team building exercise, so pending a level of approval I'll be running a game for my co-workers. I'm also planning on re-using this for my adult siblings over the holidays, helping the family to play together to stay together. I'm a counsellor in real life, so I don't mind discussions and working through issues (that's no problem). I need team-building conundrums to add to my module. First-level characters, standard party. We'll be using 4e for the simplicity, but I can convert ideas. KEY VALUES: Trust, Sharing work, sharing information, taking a hit for the team, doing your part, etc. I dunno, I'm making this up as I go along, but as long as they have to work together rather than one outshine the others, that's good, right? SCENARIO: The Mad King has a dungeon beneath the haunted graveyard. He went mad when he put on a cursed crown, gathered his loyal legions and went into a specially constructed underground palace/read: dungeon. The graveyard outside is filled with zombies. The dungeon is filled with tougher skeletons and his skeleton-mages... and undecided traps and other things. I've got the graveyard figured out, but I need some ideas: 1) GETTING IN: Some kind of trap/puzzle to enter the dungeon from the Ruins. Somehow I'd like it to need several players thinking through a problem, as well as using skills. Maybe Str to push a rock out of the way, the Rogue picks the locks, the others help... 2) Weird Gygaxian dungeon conundrums: I don't know why but I can't think these up, let alone ones that emphasize team-building. Like Indiana Jones-style puzzle-traps. 3) Power Synergy: while I'm building characters, what's good for them to have? 4) Shared info: Each player will have blurbs of setting info their PC would know. I want to make a problem that has a composite of five different knowledge tidbits, so they can... guess a riddle? Decide a course of action? I could use suggestions of all kinds. I've got until Christmas. I can do the creative (and I will rework all ideas to fit) but could use shout-outs and brainstorming to help me kick this off. Sound okay? [/QUOTE]
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