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Help designing Team Building rpg session for work?
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<blockquote data-quote="Nytmare" data-source="post: 6220133" data-attributes="member: 55178"><p>For me, what has always best built party unity, was for my players to decide who they were, as a group, before a single character was made. I'm not sure if that would work at all for you, seeing as how everyone is so new; but the danger I've always run into when starting off fresh, is that each person strives to show how they're an individual and separate from the group, instead of a team player. </p><p></p><p>Maybe have each character write up link the character specifically to two of the other characters, so that they're not grasping at straws when it comes to interacting with each other. The fighter and paladin are cousins, and they practically grew up as brother and sister. The rogue recently saved the paladin's life, earning new found respect and admiration in the paladin's eyes. A few years back, the wizard noticed a spark of talent in the rogue and has been quietly teaching him the art of ritual magic...</p><p></p><p>You could also maybe try to pattern the group dynamic off of a TV show or set of characters that everyone is already familiar with: Scooby Doo, the Avengers, Star Trek.</p><p></p><p>Also, regarding puzzles and riddles, be very careful that things have more than just one solution. You run the risk of having the entire thing fall apart if the players aren't able to figure out, or brute force their way through the problem.</p><p></p><p>Maybe you could start us off with your personal philosophies regarding team building, and we can use that as a framework and build backwards off of them.</p><p></p><p>EDIT - Also, where the heck did my post count go? Did we lose a bunch of threads in that last big update?</p></blockquote><p></p>
[QUOTE="Nytmare, post: 6220133, member: 55178"] For me, what has always best built party unity, was for my players to decide who they were, as a group, before a single character was made. I'm not sure if that would work at all for you, seeing as how everyone is so new; but the danger I've always run into when starting off fresh, is that each person strives to show how they're an individual and separate from the group, instead of a team player. Maybe have each character write up link the character specifically to two of the other characters, so that they're not grasping at straws when it comes to interacting with each other. The fighter and paladin are cousins, and they practically grew up as brother and sister. The rogue recently saved the paladin's life, earning new found respect and admiration in the paladin's eyes. A few years back, the wizard noticed a spark of talent in the rogue and has been quietly teaching him the art of ritual magic... You could also maybe try to pattern the group dynamic off of a TV show or set of characters that everyone is already familiar with: Scooby Doo, the Avengers, Star Trek. Also, regarding puzzles and riddles, be very careful that things have more than just one solution. You run the risk of having the entire thing fall apart if the players aren't able to figure out, or brute force their way through the problem. Maybe you could start us off with your personal philosophies regarding team building, and we can use that as a framework and build backwards off of them. EDIT - Also, where the heck did my post count go? Did we lose a bunch of threads in that last big update? [/QUOTE]
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