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<blockquote data-quote="Mr Fidgit" data-source="post: 489773" data-attributes="member: 6968"><p>(btw, i don't think it's too 'cookie-cutter'. there needs to be more clerics-gone-to-the-dark-side, IMO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>plot twist idea 1: the cleric that recruited the PCs is actually another BBEG hiding his alignment with spells or items; or, somehow has multiple personalities (one of which is evil) - so if detected and that personality isn't dominant, he won't radiate evil; or, the cleric is being taken over by a demon or devil, and when that creature doesn't have control, the cleric doesn't remember his actions taken during that time</p><p></p><p>so this actually-evil cleric wants the PCs to recover the keys and bring them back to him so he can use them</p><p></p><p>plot twist idea 2: all the people the PCs are sent after are actually good guys trying to recover (or destroy) some evil artifact, or recover a good artifact and the head cleric is really the bad guy (see above). (this could result in a major battle at the obelisk, if the bad guys hope the PCs will weaken the good guys before they figure out what's really going on, and then sneak in behind to finish everyone off)</p><p></p><p>plot twist idea 3: during the final battle the PCs stop the ritual early, which results in an earthquake - the portal is destroyed; the PCs have to walk home (assuming they don't have teleport...)</p><p></p><p>plot twist idea 4: the 'aquisition of great power' is a lie, the ritual actually re-opens a long-closed gate to one of the planes of Hell or the Abyss</p><p></p><p>plot twist idea 5: mad cleric gets betrayed by Drow necromancer when Drow forces show up -- Lolth doesn't want Cyric to have <em>her</em> prize</p><p></p><p>plot twist idea 6: the 'aquisition of great power' is in recovering blueprints for a machine (or the machine itself) created by clerics of Gond gone-wrong in the past, whose temple or workshop had been sealed by the will of Gond Himself as forbidden knowledge (have you ever seen the 1e mod called <em>Earthshaker</em>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p></p><p>ok, those aren't the greatest ideas in the world, but maybe they'll help you include some plot-twistness in your game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mr Fidgit, post: 489773, member: 6968"] (btw, i don't think it's too 'cookie-cutter'. there needs to be more clerics-gone-to-the-dark-side, IMO :D ) plot twist idea 1: the cleric that recruited the PCs is actually another BBEG hiding his alignment with spells or items; or, somehow has multiple personalities (one of which is evil) - so if detected and that personality isn't dominant, he won't radiate evil; or, the cleric is being taken over by a demon or devil, and when that creature doesn't have control, the cleric doesn't remember his actions taken during that time so this actually-evil cleric wants the PCs to recover the keys and bring them back to him so he can use them plot twist idea 2: all the people the PCs are sent after are actually good guys trying to recover (or destroy) some evil artifact, or recover a good artifact and the head cleric is really the bad guy (see above). (this could result in a major battle at the obelisk, if the bad guys hope the PCs will weaken the good guys before they figure out what's really going on, and then sneak in behind to finish everyone off) plot twist idea 3: during the final battle the PCs stop the ritual early, which results in an earthquake - the portal is destroyed; the PCs have to walk home (assuming they don't have teleport...) plot twist idea 4: the 'aquisition of great power' is a lie, the ritual actually re-opens a long-closed gate to one of the planes of Hell or the Abyss plot twist idea 5: mad cleric gets betrayed by Drow necromancer when Drow forces show up -- Lolth doesn't want Cyric to have [I]her[/I] prize plot twist idea 6: the 'aquisition of great power' is in recovering blueprints for a machine (or the machine itself) created by clerics of Gond gone-wrong in the past, whose temple or workshop had been sealed by the will of Gond Himself as forbidden knowledge (have you ever seen the 1e mod called [I]Earthshaker[/I]? :D ) ok, those aren't the greatest ideas in the world, but maybe they'll help you include some plot-twistness in your game ;) [/QUOTE]
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