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HELP! DM made mistakes, doesent want to scrap game!
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<blockquote data-quote="Oberyn" data-source="post: 2579225" data-attributes="member: 29982"><p>ok well since admitting it is the first step towards recovery ill just say it</p><p></p><p><strong><span style="font-size: 18px">I made my players to powerfull for my DMing experience!</span></strong></p><p></p><p>The only rason I do not want to scrap this game is because it is getting a new player very interested in it all.</p><p></p><p>We are playing with gestalts and also with extra powerfull racial rules from dawnforge.</p><p></p><p>They are all 9th level.</p><p></p><p>One is a barbarian/fighter npc. Due to feats and the buffer caster, she can charge and deal 3d8+48 and she gets two attacks on a charge, she also has about a +20 on these attacks. This is without activationg the shocking property.</p><p></p><p>Number two is a monk/fighter/drunken master. Awesome for flavor, Nothing extreemly special about this character, made kind of powerfull thanks to an item, easy enough to fix.</p><p></p><p>Last, but not least in any number, is the buffer mage. sorcerer/rogue/war weaver. Pretty much turns all of her spells into limited mass spells. Rogue side is rather useless.</p><p></p><p>They have jumped in level and i havent been able to challenge them thanks to some seriouse luck on their part in dragon hunting. I realize that dragons should be murder in the first degree when 4 CR's above the partys ELC, but when said dragons only get 1 round to act before they are turned to pulp they arent very good. The main luck is from crits form a very large hammer. None of them can get their attacks very high or AC's. I would like to challenge them not kill them.</p><p></p><p>I was thinking of a few things to challenge these gals with. Please add to the list if you can.</p><p></p><p><strong>Contructs</strong></p><p></p><p><strong>Undead</strong></p><p><strong></strong></p><p><strong>High AC enemys</strong></p><p></p><p>Any other ideas or constructive advice would be nice here.</p></blockquote><p></p>
[QUOTE="Oberyn, post: 2579225, member: 29982"] ok well since admitting it is the first step towards recovery ill just say it [B][SIZE=5]I made my players to powerfull for my DMing experience![/SIZE][/B] The only rason I do not want to scrap this game is because it is getting a new player very interested in it all. We are playing with gestalts and also with extra powerfull racial rules from dawnforge. They are all 9th level. One is a barbarian/fighter npc. Due to feats and the buffer caster, she can charge and deal 3d8+48 and she gets two attacks on a charge, she also has about a +20 on these attacks. This is without activationg the shocking property. Number two is a monk/fighter/drunken master. Awesome for flavor, Nothing extreemly special about this character, made kind of powerfull thanks to an item, easy enough to fix. Last, but not least in any number, is the buffer mage. sorcerer/rogue/war weaver. Pretty much turns all of her spells into limited mass spells. Rogue side is rather useless. They have jumped in level and i havent been able to challenge them thanks to some seriouse luck on their part in dragon hunting. I realize that dragons should be murder in the first degree when 4 CR's above the partys ELC, but when said dragons only get 1 round to act before they are turned to pulp they arent very good. The main luck is from crits form a very large hammer. None of them can get their attacks very high or AC's. I would like to challenge them not kill them. I was thinking of a few things to challenge these gals with. Please add to the list if you can. [B]Contructs[/B] [B]Undead [/B] [B]High AC enemys[/B] Any other ideas or constructive advice would be nice here. [/QUOTE]
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