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HELP! DM made mistakes, doesent want to scrap game!
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<blockquote data-quote="edemaitre" data-source="post: 2579304" data-attributes="member: 3372"><p><strong>Game balance</strong></p><p></p><p>I agree that if the role-playing group is generally happy, not much needs to be changed. However, here are a few suggestions:</p><p></p><p>-Be stingy with treasure. While your current party has recently slayed a dragon and taken its horde, it may be the last big score for them for a while. Thus, they'll have to conserve resources and be careful with expenses such as guild fees, taxes, and hirelings, not to mention new magic items.</p><p></p><p>-Intrigue. In my campaign, at higher levels, the biggest challenges for would-be heroes are in the royal court, not necessarily on the battlefield. Now that they have a reputation as kickass warriors, how will they be viewed by their peers? Do they have any rivals? (They can't necessarily backstab fellow Good-aligned ones.) Bad press from a jilted Bard is just as much a problem as a Cleric of an evil deity. Have they attracted the competing attentions of lords who want to use them in the place of slower, more expensive armies? Cults, cabals, and conspiracies tend to follow those who have power or lust after it.</p><p></p><p>-Clever enemies. As already noted, solid tactics and prepared foes are key to higher-level opponents. Perhaps the next big battle won't be against one large creature, but against an overwhelming number of relatively weak ones. Sure, one Goblin archer riding a warg isn't a problem for your team, but what about 50? Or, maybe they'll encounter a Summoner and his pet demons, or a squad of constructs guarding a crazed fleshcrafter, or a Lich with layers of defenses on several planes, or a group of Drow assassins disguised as High Elven pilgrims... On the other hand, perhaps the dragon had older relatives now hunting the party...</p><p></p><p>-Environment. Don't forget to use terrain. What about a fight against a tribe of Lizard folk in a steamy jungle filled with carnivorous plants, dinosaurs, and swarms of disease-bearing insects? (Going back to intrigue, what if not everyone in that tribe is evil?) Perhaps the next great artifact is hidden in a volcano, under the sea, deep in a desert or in the claustrophobic Underdark, or atop a remote mountain with antimagical properties due to deposits of cold iron? Such locations can challenge a group to work together just to get where they need to go, even if teleport spells give them an emergency exit. Good luck!</p></blockquote><p></p>
[QUOTE="edemaitre, post: 2579304, member: 3372"] [b]Game balance[/b] I agree that if the role-playing group is generally happy, not much needs to be changed. However, here are a few suggestions: -Be stingy with treasure. While your current party has recently slayed a dragon and taken its horde, it may be the last big score for them for a while. Thus, they'll have to conserve resources and be careful with expenses such as guild fees, taxes, and hirelings, not to mention new magic items. -Intrigue. In my campaign, at higher levels, the biggest challenges for would-be heroes are in the royal court, not necessarily on the battlefield. Now that they have a reputation as kickass warriors, how will they be viewed by their peers? Do they have any rivals? (They can't necessarily backstab fellow Good-aligned ones.) Bad press from a jilted Bard is just as much a problem as a Cleric of an evil deity. Have they attracted the competing attentions of lords who want to use them in the place of slower, more expensive armies? Cults, cabals, and conspiracies tend to follow those who have power or lust after it. -Clever enemies. As already noted, solid tactics and prepared foes are key to higher-level opponents. Perhaps the next big battle won't be against one large creature, but against an overwhelming number of relatively weak ones. Sure, one Goblin archer riding a warg isn't a problem for your team, but what about 50? Or, maybe they'll encounter a Summoner and his pet demons, or a squad of constructs guarding a crazed fleshcrafter, or a Lich with layers of defenses on several planes, or a group of Drow assassins disguised as High Elven pilgrims... On the other hand, perhaps the dragon had older relatives now hunting the party... -Environment. Don't forget to use terrain. What about a fight against a tribe of Lizard folk in a steamy jungle filled with carnivorous plants, dinosaurs, and swarms of disease-bearing insects? (Going back to intrigue, what if not everyone in that tribe is evil?) Perhaps the next great artifact is hidden in a volcano, under the sea, deep in a desert or in the claustrophobic Underdark, or atop a remote mountain with antimagical properties due to deposits of cold iron? Such locations can challenge a group to work together just to get where they need to go, even if teleport spells give them an emergency exit. Good luck! [/QUOTE]
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