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HELP! DM made mistakes, doesent want to scrap game!
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2580229" data-attributes="member: 20805"><p>When faced with this.. I always end the game.</p><p></p><p> But, if you want to continue the game, you have two options:</p><p></p><p> High-Powered Arms race: Get bigger, badder, higher DR critters for them to slay, eventually wandering out to outer planes and diety level stuff...and eventually an accidental TPK when you overestimate the PC's abilities....</p><p></p><p> High-Powered Power Removal: In a series of adventures, slowly strip them of thier items, replacing them with lesser items. In this version, the enemies are smarter, faster, and more intelligent. fx, Thieves Guild learns of this weapon that slew a dragon in one strike.. Lord HumptyFratz would love to pay top dollar for its aquisition.</p><p> I have guest DM'd a number of games that had reached this point and a need for elimination of power was evident.. Kinda fun actually! I built a rep for depleting a group to bare minumum before letting them build back up {to the original DM's desired level}</p><p></p><p> Either way, you need to talk to your players and let them know the stakes. Let them know that, while they may be able to lay the smack down with lucky hits.. next time it might be them since you are not practiced at how much damage higher powered critters can lay about.</p><p></p><p></p><p> As a side note... I tend to wonder about PC's of non-epic level killing Dragons...I even have a module designed called 'So, you want to slay a dragon...'. Properly and intelligently played, your dragon should have wiped the walls with this group. The keys are preparation, planning, and dastardly tactics.</p><p> An example from my module.. after minions have engages and spread the party out a bit, the Dragon drops from above {silenced and Invisible} on top of the juiciest target while breathing on any spellcasters. For the rest of the combat, the Dragon remains seated on the poor unfortunate soul while rending the rest of the group to shreds. {Black Dragon.. in swamp.. waist deep water for humans.. its all a matter of choice of the battlefield. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p></p><p>Another suggestion is to put them in situations where they need to leave their equipment behind.. combat in the middle of a ballroom, sinking ships and they need to swim to shore.. all sorts of ways to part PC from thier goods.</p><p> Of course, rewarding them with replacement goods/acheivements is a must or they will revolt from your destroying thier fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2580229, member: 20805"] When faced with this.. I always end the game. But, if you want to continue the game, you have two options: High-Powered Arms race: Get bigger, badder, higher DR critters for them to slay, eventually wandering out to outer planes and diety level stuff...and eventually an accidental TPK when you overestimate the PC's abilities.... High-Powered Power Removal: In a series of adventures, slowly strip them of thier items, replacing them with lesser items. In this version, the enemies are smarter, faster, and more intelligent. fx, Thieves Guild learns of this weapon that slew a dragon in one strike.. Lord HumptyFratz would love to pay top dollar for its aquisition. I have guest DM'd a number of games that had reached this point and a need for elimination of power was evident.. Kinda fun actually! I built a rep for depleting a group to bare minumum before letting them build back up {to the original DM's desired level} Either way, you need to talk to your players and let them know the stakes. Let them know that, while they may be able to lay the smack down with lucky hits.. next time it might be them since you are not practiced at how much damage higher powered critters can lay about. As a side note... I tend to wonder about PC's of non-epic level killing Dragons...I even have a module designed called 'So, you want to slay a dragon...'. Properly and intelligently played, your dragon should have wiped the walls with this group. The keys are preparation, planning, and dastardly tactics. An example from my module.. after minions have engages and spread the party out a bit, the Dragon drops from above {silenced and Invisible} on top of the juiciest target while breathing on any spellcasters. For the rest of the combat, the Dragon remains seated on the poor unfortunate soul while rending the rest of the group to shreds. {Black Dragon.. in swamp.. waist deep water for humans.. its all a matter of choice of the battlefield. :) } Another suggestion is to put them in situations where they need to leave their equipment behind.. combat in the middle of a ballroom, sinking ships and they need to swim to shore.. all sorts of ways to part PC from thier goods. Of course, rewarding them with replacement goods/acheivements is a must or they will revolt from your destroying thier fun :p [/QUOTE]
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