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HELP! DM made mistakes, doesent want to scrap game!
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<blockquote data-quote="Diremede" data-source="post: 2580886" data-attributes="member: 7964"><p>The big thing to think about is are the players and yourself having a good time? I would say the most fun I ever had with a group was when we threw out half of the rules, and played from 1st level to 18th level. The group became overpowered at about 12th level, but ehh we were having fun and it was a blast.</p><p></p><p>What did I do to make it challenging and fun??</p><p></p><p>1. I made the players the protectors of a small city. You wouldn't believe how much trouble protecting small city could be. This led to intrigue and roleplaying with players trying to discover assassins, oust theives guilds, and hold on to political power. I don't care what level you are, when the town council rules against you lost. This was fun for several reasons as far as roleplaying is concerned, though its not much for combat.</p><p></p><p>2. Combat!! To make combat more challenging I introduced "new" monsters. Okay so the monsters weren't new so to speak, but rather monsters I took and added some new abilities, changed the physical descriptions, added some odd and new DR circumstances and resistances as well as tweaking their combat prowess. All in all it made for some interesting battles as the players tried to figure out how to beat the creatures. If you can 2d6 + 40 dmg in a single blow with a sword, but the creature is immune to slashing weapons, the +40 loses its luster. This challenges the party to find new ways to fight. Maybe the fighter has a backup weapon in the form of a hammer, but maybe the monster can only be hurt by wooden weapons!!! It will drive your party crazy.</p><p></p><p>As for dealing with characters who buff, and dealing with buffed party members its easy, hit them with a dispel magic or greater dispel. Throw a beholder at them with its antimagic ray, you then get to see what your party is real made of, without the encounter being overly deadly and at the same time the chance of death is still very real.</p></blockquote><p></p>
[QUOTE="Diremede, post: 2580886, member: 7964"] The big thing to think about is are the players and yourself having a good time? I would say the most fun I ever had with a group was when we threw out half of the rules, and played from 1st level to 18th level. The group became overpowered at about 12th level, but ehh we were having fun and it was a blast. What did I do to make it challenging and fun?? 1. I made the players the protectors of a small city. You wouldn't believe how much trouble protecting small city could be. This led to intrigue and roleplaying with players trying to discover assassins, oust theives guilds, and hold on to political power. I don't care what level you are, when the town council rules against you lost. This was fun for several reasons as far as roleplaying is concerned, though its not much for combat. 2. Combat!! To make combat more challenging I introduced "new" monsters. Okay so the monsters weren't new so to speak, but rather monsters I took and added some new abilities, changed the physical descriptions, added some odd and new DR circumstances and resistances as well as tweaking their combat prowess. All in all it made for some interesting battles as the players tried to figure out how to beat the creatures. If you can 2d6 + 40 dmg in a single blow with a sword, but the creature is immune to slashing weapons, the +40 loses its luster. This challenges the party to find new ways to fight. Maybe the fighter has a backup weapon in the form of a hammer, but maybe the monster can only be hurt by wooden weapons!!! It will drive your party crazy. As for dealing with characters who buff, and dealing with buffed party members its easy, hit them with a dispel magic or greater dispel. Throw a beholder at them with its antimagic ray, you then get to see what your party is real made of, without the encounter being overly deadly and at the same time the chance of death is still very real. [/QUOTE]
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