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HELP! DM made mistakes, doesent want to scrap game!
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<blockquote data-quote="ARandomGod" data-source="post: 2580965" data-attributes="member: 17296"><p>Hear hear! I agree. It's almost always bad form to destroy the party's treasure, it should be a last resort and pretty much you should talk with them first and let them know *why* </p><p></p><p>(IE: "Sorry guys, I have to take away your stuff because I can't handle it."</p><p></p><p></p><p></p><p>Along this line, you still want to buff up the enemies. Spellcasters, perhaps ones that flee right after buffing the enemy (assuming you want the party to win). Disposable one shot (or limited use) items. NO POTIONS> Potions suck and give out AoO's. Instead have wonderous items that are exactly the same, but can be acticated without provoking. Maybe some that can be activated as a free action. Maybe the characters will get some of these as loot, but in general you'll be able to use 'em all up well before the party's eventual victory. (In fact, you certainly *should* let some of them fall into the party's hands, sometimes they will kill off the enemy before they get a chance to use the item, so let 'em have it. It's one use, sells relatively cheaply compared to what a permanent magic item would sell for, and it let's the PC's see how the monsters with no magic treasure were doing all those magic things).</p><p></p><p>Something I saw suggested on this board once and have used a few times are magic melee weapons priced as ammo. You can buy five +5 arrows, do the same thing for a sword which can be +5 for five swings. Same price as arrows (much cheaper), and very good in the NPC's hand (who's only going to get a few swings in his "life", while much less treasure in the PC's hands. And there's a good justification for it too. Most people aren't going to need a +5 sword every day, and it's much more affordable to buy one that's +5 for only a few swings, in general that's more than enough to fight off a few bandits (or die to an adventuring party).</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2580965, member: 17296"] Hear hear! I agree. It's almost always bad form to destroy the party's treasure, it should be a last resort and pretty much you should talk with them first and let them know *why* (IE: "Sorry guys, I have to take away your stuff because I can't handle it." Along this line, you still want to buff up the enemies. Spellcasters, perhaps ones that flee right after buffing the enemy (assuming you want the party to win). Disposable one shot (or limited use) items. NO POTIONS> Potions suck and give out AoO's. Instead have wonderous items that are exactly the same, but can be acticated without provoking. Maybe some that can be activated as a free action. Maybe the characters will get some of these as loot, but in general you'll be able to use 'em all up well before the party's eventual victory. (In fact, you certainly *should* let some of them fall into the party's hands, sometimes they will kill off the enemy before they get a chance to use the item, so let 'em have it. It's one use, sells relatively cheaply compared to what a permanent magic item would sell for, and it let's the PC's see how the monsters with no magic treasure were doing all those magic things). Something I saw suggested on this board once and have used a few times are magic melee weapons priced as ammo. You can buy five +5 arrows, do the same thing for a sword which can be +5 for five swings. Same price as arrows (much cheaper), and very good in the NPC's hand (who's only going to get a few swings in his "life", while much less treasure in the PC's hands. And there's a good justification for it too. Most people aren't going to need a +5 sword every day, and it's much more affordable to buy one that's +5 for only a few swings, in general that's more than enough to fight off a few bandits (or die to an adventuring party). [/QUOTE]
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