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<blockquote data-quote="Kichwas" data-source="post: 163594" data-attributes="member: 891"><p>I'd seriously reconsider the no 'advice in combat' rule.</p><p></p><p>There are a number of reasons:</p><p></p><p>1. It causes silly situations like above.</p><p>2. The PCs can talk as a non action anyway.</p><p>3. The PCs have a much more intimate grasp of the reality they are in than the players do. So a little OOC chatter can go a long way towards balancing this out.</p><p>4. Is it a tournament or a friendly game? There's nothing wrong with a little chatter here and there.</p><p></p><p></p><p>In the game I play in we regularly make comments to the DM and each other.</p><p></p><p>Sometimes stuff like "Selise is going to take a five foot step to try and get out of the summoned swarm; allthough -I- know the Druid can move it, she doesn't."</p><p></p><p>In which case we're pretty much telling the DM that his NPC can do something to us...</p><p></p><p>We routinely suggest ideas when it's appropriate or when we as a group seem to feel a certain character (PC or NPC) would know something that the person pulling the strings at the moment seems to have missed.</p><p></p><p>It rarely harms our game; we're all adults and we know when to screen player knowledge from character knowledge. As in the above example from our session (with my PC), we take the action our character would do not 'our character with a copy of the rules and DM notes in her hands'.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 163594, member: 891"] I'd seriously reconsider the no 'advice in combat' rule. There are a number of reasons: 1. It causes silly situations like above. 2. The PCs can talk as a non action anyway. 3. The PCs have a much more intimate grasp of the reality they are in than the players do. So a little OOC chatter can go a long way towards balancing this out. 4. Is it a tournament or a friendly game? There's nothing wrong with a little chatter here and there. In the game I play in we regularly make comments to the DM and each other. Sometimes stuff like "Selise is going to take a five foot step to try and get out of the summoned swarm; allthough -I- know the Druid can move it, she doesn't." In which case we're pretty much telling the DM that his NPC can do something to us... We routinely suggest ideas when it's appropriate or when we as a group seem to feel a certain character (PC or NPC) would know something that the person pulling the strings at the moment seems to have missed. It rarely harms our game; we're all adults and we know when to screen player knowledge from character knowledge. As in the above example from our session (with my PC), we take the action our character would do not 'our character with a copy of the rules and DM notes in her hands'. [/QUOTE]
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